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https://github.com/bulletphysics/bullet3
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61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#ifndef GWEN_RENDERERS_OPENGL_H
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#define GWEN_RENDERERS_OPENGL_H
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#include "Gwen/Gwen.h"
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#include "Gwen/BaseRender.h"
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namespace Gwen
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{
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namespace Renderer
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{
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class OpenGL : public Gwen::Renderer::Base
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{
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public:
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struct Vertex
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{
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float x, y, z;
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float u, v;
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unsigned char r, g, b, a;
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};
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OpenGL();
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~OpenGL();
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virtual void Begin();
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virtual void End();
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virtual void SetDrawColor( Gwen::Color color );
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virtual void DrawFilledRect( Gwen::Rect rect );
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void StartClip();
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void EndClip();
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void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
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void LoadTexture( Gwen::Texture* pTexture );
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void FreeTexture( Gwen::Texture* pTexture );
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protected:
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static const int MaxVerts = 1024;
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void Flush();
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void AddVert( int x, int y, float u = 0.0f , float v = 0.0f );
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Gwen::Color m_Color;
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int m_iVertNum;
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Vertex m_Vertices[ MaxVerts ];
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};
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}
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}
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#endif
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