mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
244 lines
7.2 KiB
C++
244 lines
7.2 KiB
C++
#include "TestHingeTorque.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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short collisionFilterGroup = short(btBroadphaseProxy::CharacterFilter);
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short collisionFilterMask = short(btBroadphaseProxy::AllFilter ^ (btBroadphaseProxy::CharacterFilter));
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static btScalar radius(0.2);
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struct TestHingeTorque : public CommonRigidBodyBase
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{
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bool m_once;
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btAlignedObjectArray<btJointFeedback*> m_jointFeedback;
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TestHingeTorque(struct GUIHelperInterface* helper);
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virtual ~ TestHingeTorque();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void resetCamera()
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{
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float dist = 5;
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float pitch = 270;
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float yaw = 21;
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float targetPos[3]={-1.34,3.4,-0.44};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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TestHingeTorque::TestHingeTorque(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper),
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m_once(true)
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{
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}
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TestHingeTorque::~ TestHingeTorque()
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{
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for (int i=0;i<m_jointFeedback.size();i++)
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{
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delete m_jointFeedback[i];
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}
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}
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void TestHingeTorque::stepSimulation(float deltaTime)
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{
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if (0)//m_once)
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{
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m_once=false;
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btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0);
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btRigidBody& bodyA = hinge->getRigidBodyA();
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btTransform trA = bodyA.getWorldTransform();
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btVector3 hingeAxisInWorld = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2);
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hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld*10);
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hinge->getRigidBodyB().applyTorque(hingeAxisInWorld*10);
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}
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m_dynamicsWorld->stepSimulation(1./240,0);
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static int count = 0;
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if ((count& 0x0f)==0)
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{
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btRigidBody* base = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[0]);
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b3Printf("base angvel = %f,%f,%f",base->getAngularVelocity()[0],
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base->getAngularVelocity()[1],
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base->getAngularVelocity()[2]);
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btRigidBody* child = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[1]);
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b3Printf("child angvel = %f,%f,%f",child->getAngularVelocity()[0],
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child->getAngularVelocity()[1],
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child->getAngularVelocity()[2]);
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for (int i=0;i<m_jointFeedback.size();i++)
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{
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b3Printf("Applied force at the COM/Inertial frame B[%d]:(%f,%f,%f), torque B:(%f,%f,%f)\n", i,
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m_jointFeedback[i]->m_appliedForceBodyB.x(),
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m_jointFeedback[i]->m_appliedForceBodyB.y(),
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m_jointFeedback[i]->m_appliedForceBodyB.z(),
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m_jointFeedback[i]->m_appliedTorqueBodyB.x(),
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m_jointFeedback[i]->m_appliedTorqueBodyB.y(),
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m_jointFeedback[i]->m_appliedTorqueBodyB.z());
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}
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}
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count++;
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//CommonRigidBodyBase::stepSimulation(deltaTime);
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}
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void TestHingeTorque::initPhysics()
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{
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int upAxis = 1;
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m_guiHelper->setUpAxis(upAxis);
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createEmptyDynamicsWorld();
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m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
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m_dynamicsWorld->setGravity(btVector3(0,0,-10));
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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int mode = btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawConstraintLimits;
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
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{ // create a door using hinge constraint attached to the world
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int numLinks = 2;
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bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
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bool canSleep = false;
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bool selfCollide = false;
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btVector3 linkHalfExtents(0.05, 0.37, 0.1);
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btVector3 baseHalfExtents(0.05, 0.37, 0.1);
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btBoxShape* baseBox = new btBoxShape(baseHalfExtents);
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btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
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btTransform baseWorldTrans;
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baseWorldTrans.setIdentity();
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baseWorldTrans.setOrigin(basePosition);
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//mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
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//init the base
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btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
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float baseMass = 0.f;
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float linkMass = 1.f;
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btRigidBody* base = createRigidBody(baseMass,baseWorldTrans,baseBox);
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m_dynamicsWorld->removeRigidBody(base);
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base->setDamping(0,0);
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m_dynamicsWorld->addRigidBody(base,collisionFilterGroup,collisionFilterMask);
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btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents);
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btSphereShape* linkSphere = new btSphereShape(radius);
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btRigidBody* prevBody = base;
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for (int i=0;i<numLinks;i++)
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{
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btTransform linkTrans;
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linkTrans = baseWorldTrans;
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linkTrans.setOrigin(basePosition-btVector3(0,linkHalfExtents[1]*2.f*(i+1),0));
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btCollisionShape* colOb = 0;
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if (i==0)
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{
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colOb = linkBox1;
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} else
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{
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colOb = linkSphere;
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}
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btRigidBody* linkBody = createRigidBody(linkMass,linkTrans,colOb);
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m_dynamicsWorld->removeRigidBody(linkBody);
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m_dynamicsWorld->addRigidBody(linkBody,collisionFilterGroup,collisionFilterMask);
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linkBody->setDamping(0,0);
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btTypedConstraint* con = 0;
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if (i==0)
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{
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//create a hinge constraint
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btVector3 pivotInA(0,-linkHalfExtents[1],0);
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btVector3 pivotInB(0,linkHalfExtents[1],0);
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btVector3 axisInA(1,0,0);
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btVector3 axisInB(1,0,0);
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bool useReferenceA = true;
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btHingeConstraint* hinge = new btHingeConstraint(*prevBody,*linkBody,
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pivotInA,pivotInB,
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axisInA,axisInB,useReferenceA);
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con = hinge;
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} else
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{
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btTransform pivotInA(btQuaternion::getIdentity(),btVector3(0, -radius, 0)); //par body's COM to cur body's COM offset
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btTransform pivotInB(btQuaternion::getIdentity(),btVector3(0, radius, 0)); //cur body's COM to cur body's PIV offset
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btGeneric6DofSpring2Constraint* fixed = new btGeneric6DofSpring2Constraint(*prevBody, *linkBody,
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pivotInA,pivotInB);
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fixed->setLinearLowerLimit(btVector3(0,0,0));
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fixed->setLinearUpperLimit(btVector3(0,0,0));
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fixed->setAngularLowerLimit(btVector3(0,0,0));
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fixed->setAngularUpperLimit(btVector3(0,0,0));
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con = fixed;
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}
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btAssert(con);
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if (con)
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{
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btJointFeedback* fb = new btJointFeedback();
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m_jointFeedback.push_back(fb);
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con->setJointFeedback(fb);
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m_dynamicsWorld->addConstraint(con,true);
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}
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prevBody = linkBody;
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}
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}
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if (1)
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{
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btVector3 groundHalfExtents(1,1,0.2);
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groundHalfExtents[upAxis]=1.f;
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btBoxShape* box = new btBoxShape(groundHalfExtents);
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box->initializePolyhedralFeatures();
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btTransform start; start.setIdentity();
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btVector3 groundOrigin(-0.4f, 3.f, 0.f);
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btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
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btQuaternion groundOrn(btVector3(0,1,0),0.25*SIMD_PI);
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groundOrigin[upAxis] -=.5;
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groundOrigin[2]-=0.6;
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start.setOrigin(groundOrigin);
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// start.setRotation(groundOrn);
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btRigidBody* body = createRigidBody(0,start,box);
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body->setFriction(0);
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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class CommonExampleInterface* TestHingeTorqueCreateFunc(CommonExampleOptions& options)
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{
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return new TestHingeTorque(options.m_guiHelper);
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}
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