bullet3/examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.h
erwincoumans 4083088a3a people are actually using this internal API, add a new one and keep old one backward compatible
b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3 is the new one,
b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2 old
2018-06-05 19:44:33 -07:00

36 lines
1.7 KiB
C

#ifndef IN_PROCESS_PHYSICS_C_API_H
#define IN_PROCESS_PHYSICS_C_API_H
#include "PhysicsClientC_API.h"
#ifdef __cplusplus
extern "C" {
#endif
///think more about naming. The b3ConnectPhysicsLoopback
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnect(int argc, char* argv[]);
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectSharedMemory(int argc, char* argv[]);
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThread(int argc, char* argv[]);
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThreadSharedMemory(int argc, char* argv[]);
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr);
//create a shared memory physics server, with a DummyGUIHelper (no graphics)
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr);
//create a shared memory physics server, with a DummyGUIHelper (no graphics) and allow to set shared memory key
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey);
///ignore the following APIs, they are for internal use for example browser
void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle);
void b3InProcessDebugDrawInternal(b3PhysicsClientHandle clientHandle, int debugDrawMode);
int b3InProcessMouseMoveCallback(b3PhysicsClientHandle clientHandle,float x,float y);
int b3InProcessMouseButtonCallback(b3PhysicsClientHandle clientHandle, int button, int state, float x, float y);
#ifdef __cplusplus
}
#endif
#endif //IN_PROCESS_PHYSICS_C_API_H