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BasicDemo
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use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
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2006-10-28 02:06:19 +00:00 |
BspDemo
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more fixes, related to introduction of btMotionState, and using realtime timestep
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2006-10-18 04:01:07 +00:00 |
BulletDinoDemo
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prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)
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2006-10-29 06:34:58 +00:00 |
CcdPhysicsDemo
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commented out some unused headerfile in the demo
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2006-10-28 02:17:54 +00:00 |
ColladaDemo
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improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates
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2006-10-19 15:20:38 +00:00 |
CollisionDemo
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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2006-10-18 03:28:42 +00:00 |
CollisionInterfaceDemo
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Refactoring: another huge number of changes, renamed methods to start with lower-case.
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2006-09-28 01:11:16 +00:00 |
ConcaveDemo
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more fixes, related to introduction of btMotionState, and using realtime timestep
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2006-10-18 04:01:07 +00:00 |
ConstraintDemo
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made demos working for realtime
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2006-10-18 04:32:00 +00:00 |
ContinuousConvexCollision
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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2006-10-18 03:28:42 +00:00 |
ConvexDecompositionDemo
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made demos working for realtime
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2006-10-18 04:32:00 +00:00 |
ConvexHullDistance
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Refactoring: another huge number of changes, renamed methods to start with lower-case.
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2006-09-28 01:11:16 +00:00 |
EPAPenDepthDemo
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added Pierre's PenetrationTestBullet.cpp
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2006-10-27 21:22:29 +00:00 |
ForkLiftDemo
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prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)
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2006-10-29 06:34:58 +00:00 |
GjkConvexCastDemo
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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2006-10-18 03:28:42 +00:00 |
OpenGL
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use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
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2006-10-28 02:06:19 +00:00 |
OpenPL_Demo
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added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody
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2006-10-11 06:07:14 +00:00 |
Raytracer
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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2006-10-18 03:28:42 +00:00 |
SimplexDemo
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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2006-10-18 03:28:42 +00:00 |
UserCollisionAlgorithm
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more fixes, related to introduction of btMotionState, and using realtime timestep
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2006-10-18 04:01:07 +00:00 |
VehicleDemo
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prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)
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2006-10-29 06:34:58 +00:00 |
CMakeLists.txt
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Added a very basic dynamics demo, only using spheres (and optionally boxes)
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2006-10-09 20:41:18 +00:00 |
Jamfile
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Added a very basic dynamics demo, only using spheres (and optionally boxes)
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2006-10-09 20:41:18 +00:00 |