bullet3/examples/OpenGLWindow/SimpleOpenGL2App.h
Erwin Coumans f89d587a02 update tutorial for SIGGRAPH course
allow multiple graphing windows at the same time
2015-08-10 14:30:00 -07:00

35 lines
1.1 KiB
C++

#ifndef SIMPLE_OPENGL2_APP_H
#define SIMPLE_OPENGL2_APP_H
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
class SimpleOpenGL2App : public CommonGraphicsApp
{
protected:
struct SimpleOpenGL2AppInternalData* m_data;
public:
SimpleOpenGL2App(const char* title, int width, int height);
virtual ~SimpleOpenGL2App();
virtual void drawGrid(DrawGridData data=DrawGridData());
virtual void setUpAxis(int axis);
virtual int getUpAxis() const;
virtual void swapBuffer();
virtual void drawText( const char* txt, int posX, int posY);
virtual void setBackgroundColor(float red, float green, float blue);
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
{
return 0;
}
virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1)
{
return 0;
}
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
};
#endif //SIMPLE_OPENGL2_APP_H