bullet3/test/clsocket/QueryDayTime.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

58 lines
1.8 KiB
C++

#include <string.h>
#include "ActiveSocket.h" // Include header for active socket object definition
int main(int argc, char **argv)
{
CActiveSocket socket; // Instantiate active socket object (defaults to TCP).
char time[50];
memset(&time, 0, 50);
//--------------------------------------------------------------------------
// Initialize our socket object
//--------------------------------------------------------------------------
socket.Initialize();
//--------------------------------------------------------------------------
// Create a connection to the time server so that data can be sent
// and received.
//--------------------------------------------------------------------------
// if (socket.Open("time-C.timefreq.bldrdoc.gov", 13))
if (socket.Open("192.168.86.196", 6667))
{
for (int i = 0; i < 100; i++)
{
//----------------------------------------------------------------------
// Send a requtest the server requesting the current time.
//----------------------------------------------------------------------
char data[1024];
sprintf(data, "%s %d", "Hello", i);
int len = strlen(data);
data[len] = 0;
printf("Sending [%s]\n", data);
len++;
if (socket.Send((const uint8 *)data, len))
{
//----------------------------------------------------------------------
// Receive response from the server.
//----------------------------------------------------------------------
int rec = socket.Receive(len);
if (rec)
{
uint8 *data = socket.GetData();
memcpy(&time, data, len);
printf("Received: [%s]\n", time);
}
}
}
//----------------------------------------------------------------------
// Close the connection.
//----------------------------------------------------------------------
socket.Close();
}
return 1;
}