mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
84a63cf221
note that for dynamic and static objects (without joints) it is best to set useMultiBody=False |
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.. | ||
examples | ||
gym | ||
notebooks | ||
numpy | ||
tensorflow | ||
unittests | ||
unity3d | ||
CMakeLists.txt | ||
premake4.lua | ||
pybullet.c |