mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
123 lines
3.5 KiB
Plaintext
123 lines
3.5 KiB
Plaintext
SubDir TOP Demos ;
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SubInclude TOP Demos OpenGL ;
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if $(GLUT.AVAILABLE) = "yes"
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{
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# All demo apps have a lot in common, so use this rule to simply things
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rule BulletDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : bulletopenglsupport bulletdynamics bulletcollision bulletmath ;
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CFlags $(<) :
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[ FIncludes $(TOP)/Demos/OpenGL ]
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[ FIncludes $(TOP)/Extras/ConvexHull ]
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;
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MsvcIncDirs $(<) :
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"../../Demos/OpenGL"
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"../../Extras/ConvexHull"
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"../../src" ;
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}
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}
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rule BulletSoftBodyDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : bulletopenglsupport bulletsoftbody bulletdynamics bulletcollision bulletmath ;
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CFlags $(<) :
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[ FIncludes $(TOP)/src ]
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[ FIncludes $(TOP)/Demos/OpenGL ]
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;
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MsvcIncDirs $(<) :
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"../../Demos/OpenGL"
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"../../src" ;
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}
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rule BulletBasicDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : bulletdynamics bulletcollision bulletmath ;
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CFlags $(<) :
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[ FIncludes $(TOP)/src ]
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;
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MsvcIncDirs $(<) :
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"../../src" ;
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}
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rule BulletMiniCLDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : bulletmultithreaded bulletmath ;
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CFlags $(<) :
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[ FIncludes $(TOP)/src ]
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;
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MsvcIncDirs $(<) :
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"../../src" ;
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}
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if $(GLUT.AVAILABLE) = "yes"
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{
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# All demo apps have a lot in common, so use this rule to simply things
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rule FrameWorkDemo
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{
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Application $(<) : $(>) : noinstall console nomanifest ;
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LinkWith $(<) : GIMPACTUtils bulletopenglsupport bulletsoftbody convexdecomposition bulletdynamics bulletcollision bulletmath glui ;
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CFlags $(<) :
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[ FIncludes $(TOP)/Extras ]
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[ FIncludes $(TOP)/Demos/OpenGL ]
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[ FIncludes $(TOP)/Extras/ConvexDecomposition ]
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[ FIncludes $(TOP)/Extras/ConvexHull ]
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[ FIncludes $(TOP)/Extras/GIMPACTUtils ]
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;
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MsvcIncDirs $(<) :
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"../../Extras"
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"../../src"
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"../../Extras/ConvexHull"
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"../../Demos/OpenGL"
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"../../Extras/ConvexDecomposition"
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"../../Extras/GIMPACTUtils"
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;
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}
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}
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SubInclude TOP Demos AllBulletDemos ;
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SubInclude TOP Demos CcdPhysicsDemo ;
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SubInclude TOP Demos Benchmarks ;
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SubInclude TOP Demos UserCollisionAlgorithm ;
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SubInclude TOP Demos MultiThreadedDemo ;
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SubInclude TOP Demos ForkLiftDemo ;
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SubInclude TOP Demos BulletDinoDemo ;
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SubInclude TOP Demos EPAPenDepthDemo ;
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SubInclude TOP Demos HelloWorld ;
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SubInclude TOP Demos MiniCL_VectorAdd ;
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SubInclude TOP Demos BspDemo ;
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SubInclude TOP Demos BasicDemo ;
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SubInclude TOP Demos Box2dDemo ;
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SubInclude TOP Demos Gpu2dDemo ;
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SubInclude TOP Demos Gpu3dDemo ;
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SubInclude TOP Demos ConvexDecompositionDemo ;
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SubInclude TOP Demos ColladaDemo ;
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SubInclude TOP Demos CharacterDemo ;
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SubInclude TOP Demos VehicleDemo ;
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SubInclude TOP Demos CollisionDemo ;
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SubInclude TOP Demos CollisionInterfaceDemo ;
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SubInclude TOP Demos GimpactTestDemo ;
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SubInclude TOP Demos MovingConcaveDemo ;
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SubInclude TOP Demos ConcaveDemo ;
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SubInclude TOP Demos MultiMaterialDemo ;
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SubInclude TOP Demos ConstraintDemo ;
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SubInclude TOP Demos SliderConstraintDemo ;
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SubInclude TOP Demos RagdollDemo ;
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SubInclude TOP Demos GenericJointDemo ;
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SubInclude TOP Demos SoftDemo ;
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SubInclude TOP Demos ContinuousConvexCollision ;
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SubInclude TOP Demos GjkConvexCastDemo ;
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SubInclude TOP Demos Raytracer ;
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SubInclude TOP Demos SimplexDemo ;
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SubInclude TOP Demos DoublePrecisionDemo ;
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SubInclude TOP Demos TerrainDemo ;
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SubInclude TOP Demos HeightFieldFluidDemo ;
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