bullet3/Demos/Jamfile
2009-05-22 19:24:20 +00:00

123 lines
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SubDir TOP Demos ;
SubInclude TOP Demos OpenGL ;
if $(GLUT.AVAILABLE) = "yes"
{
# All demo apps have a lot in common, so use this rule to simply things
rule BulletDemo
{
Application $(<) : $(>) : noinstall console nomanifest ;
LinkWith $(<) : bulletopenglsupport bulletdynamics bulletcollision bulletmath ;
CFlags $(<) :
[ FIncludes $(TOP)/Demos/OpenGL ]
[ FIncludes $(TOP)/Extras/ConvexHull ]
;
MsvcIncDirs $(<) :
"../../Demos/OpenGL"
"../../Extras/ConvexHull"
"../../src" ;
}
}
rule BulletSoftBodyDemo
{
Application $(<) : $(>) : noinstall console nomanifest ;
LinkWith $(<) : bulletopenglsupport bulletsoftbody bulletdynamics bulletcollision bulletmath ;
CFlags $(<) :
[ FIncludes $(TOP)/src ]
[ FIncludes $(TOP)/Demos/OpenGL ]
;
MsvcIncDirs $(<) :
"../../Demos/OpenGL"
"../../src" ;
}
rule BulletBasicDemo
{
Application $(<) : $(>) : noinstall console nomanifest ;
LinkWith $(<) : bulletdynamics bulletcollision bulletmath ;
CFlags $(<) :
[ FIncludes $(TOP)/src ]
;
MsvcIncDirs $(<) :
"../../src" ;
}
rule BulletMiniCLDemo
{
Application $(<) : $(>) : noinstall console nomanifest ;
LinkWith $(<) : bulletmultithreaded bulletmath ;
CFlags $(<) :
[ FIncludes $(TOP)/src ]
;
MsvcIncDirs $(<) :
"../../src" ;
}
if $(GLUT.AVAILABLE) = "yes"
{
# All demo apps have a lot in common, so use this rule to simply things
rule FrameWorkDemo
{
Application $(<) : $(>) : noinstall console nomanifest ;
LinkWith $(<) : GIMPACTUtils bulletopenglsupport bulletsoftbody convexdecomposition bulletdynamics bulletcollision bulletmath glui ;
CFlags $(<) :
[ FIncludes $(TOP)/Extras ]
[ FIncludes $(TOP)/Demos/OpenGL ]
[ FIncludes $(TOP)/Extras/ConvexDecomposition ]
[ FIncludes $(TOP)/Extras/ConvexHull ]
[ FIncludes $(TOP)/Extras/GIMPACTUtils ]
;
MsvcIncDirs $(<) :
"../../Extras"
"../../src"
"../../Extras/ConvexHull"
"../../Demos/OpenGL"
"../../Extras/ConvexDecomposition"
"../../Extras/GIMPACTUtils"
;
}
}
SubInclude TOP Demos AllBulletDemos ;
SubInclude TOP Demos CcdPhysicsDemo ;
SubInclude TOP Demos Benchmarks ;
SubInclude TOP Demos UserCollisionAlgorithm ;
SubInclude TOP Demos MultiThreadedDemo ;
SubInclude TOP Demos ForkLiftDemo ;
SubInclude TOP Demos BulletDinoDemo ;
SubInclude TOP Demos EPAPenDepthDemo ;
SubInclude TOP Demos HelloWorld ;
SubInclude TOP Demos MiniCL_VectorAdd ;
SubInclude TOP Demos BspDemo ;
SubInclude TOP Demos BasicDemo ;
SubInclude TOP Demos Box2dDemo ;
SubInclude TOP Demos Gpu2dDemo ;
SubInclude TOP Demos Gpu3dDemo ;
SubInclude TOP Demos ConvexDecompositionDemo ;
SubInclude TOP Demos ColladaDemo ;
SubInclude TOP Demos CharacterDemo ;
SubInclude TOP Demos VehicleDemo ;
SubInclude TOP Demos CollisionDemo ;
SubInclude TOP Demos CollisionInterfaceDemo ;
SubInclude TOP Demos GimpactTestDemo ;
SubInclude TOP Demos MovingConcaveDemo ;
SubInclude TOP Demos ConcaveDemo ;
SubInclude TOP Demos MultiMaterialDemo ;
SubInclude TOP Demos ConstraintDemo ;
SubInclude TOP Demos SliderConstraintDemo ;
SubInclude TOP Demos RagdollDemo ;
SubInclude TOP Demos GenericJointDemo ;
SubInclude TOP Demos SoftDemo ;
SubInclude TOP Demos ContinuousConvexCollision ;
SubInclude TOP Demos GjkConvexCastDemo ;
SubInclude TOP Demos Raytracer ;
SubInclude TOP Demos SimplexDemo ;
SubInclude TOP Demos DoublePrecisionDemo ;
SubInclude TOP Demos TerrainDemo ;
SubInclude TOP Demos HeightFieldFluidDemo ;