mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
8616ea07d8
re-add CollisionInterfaceDemo to cmake
59 lines
1.7 KiB
CMake
59 lines
1.7 KiB
CMake
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
|
|
|
|
|
|
# For every executable you have with a main method you should have an add_executable line below.
|
|
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
|
|
|
|
|
|
|
# You shouldn't have to modify anything below this line
|
|
########################################################
|
|
|
|
IF (USE_GLUT)
|
|
INCLUDE_DIRECTORIES(
|
|
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
|
|
)
|
|
|
|
LINK_LIBRARIES(
|
|
OpenGLSupport BulletDynamics BulletCollision LinearMath GIMPACTUtils ConvexDecomposition ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
|
)
|
|
|
|
ADD_EXECUTABLE(AppGimpactTestDemo
|
|
GimpactTestDemo.cpp
|
|
GimpactTestDemo.h
|
|
main.cpp
|
|
)
|
|
IF (WIN32)
|
|
IF (CMAKE_CL_64)
|
|
ADD_CUSTOM_COMMAND(
|
|
TARGET AppGimpactTestDemo
|
|
POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
|
|
)
|
|
ELSE(CMAKE_CL_64)
|
|
ADD_CUSTOM_COMMAND(
|
|
TARGET AppGimpactTestDemo
|
|
POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
|
|
)
|
|
ENDIF(CMAKE_CL_64)
|
|
ENDIF(WIN32)
|
|
ELSE(USE_GLUT)
|
|
|
|
INCLUDE_DIRECTORIES(
|
|
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
|
|
)
|
|
|
|
LINK_LIBRARIES(
|
|
OpenGLSupport BulletDynamics BulletCollision LinearMath GIMPACTUtils ConvexDecomposition ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
|
)
|
|
|
|
ADD_EXECUTABLE(AppGimpactTestDemo
|
|
WIN32
|
|
GimpactTestDemo.cpp
|
|
GimpactTestDemo.h
|
|
../OpenGL/Win32AppMain.cpp
|
|
Win32GimpactDemo.cpp
|
|
)
|
|
ENDIF(USE_GLUT)
|