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https://github.com/bulletphysics/bullet3
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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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Copyright (C) 2005-2006 Feeling Software Inc.
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MIT License: http://www.opensource.org/licenses/mit-license.php
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*/
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/*
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Based on the FS Import classes:
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Copyright (C) 2005-2006 Feeling Software Inc
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Copyright (C) 2005-2006 Autodesk Media Entertainment
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MIT License: http://www.opensource.org/licenses/mit-license.php
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*/
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#ifndef _FU_FILE_MANAGER_H_
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#define _FU_FILE_MANAGER_H_
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class FUFile;
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class FCOLLADA_EXPORT FUFileManager
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{
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private:
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FStringList pathStack;
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public:
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FUFileManager();
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~FUFileManager();
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// Root path stack
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const fstring& GetCurrentPath() { return pathStack.back(); }
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void PushRootPath(const fstring& path);
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void PopRootPath();
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void PushRootFile(const fstring& filename);
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void PopRootFile();
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// Some file access
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FUFile* OpenFile(const fstring& filename, bool write=true);
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// Extract information from filenames
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static fstring StripFileFromPath(const fstring& filename);
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static fstring GetFileExtension(const fstring& filename);
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// Make a file path relative/absolute
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fstring MakeFilePathAbsolute(const fstring& filePath);
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fstring MakeFilePathRelative(const fstring& filePath);
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// Transform a file URL into a file path
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fstring GetFilePath(const fstring& fileURL);
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// Transform a file path into a file URL
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fstring GetFileURL(const fstring& filepath, bool relative);
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// For a relative path, extract the list of the individual paths that must be traversed to get to the file.
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static void ExtractPathStack(const fstring& filename, FStringList& list, bool includeFilename);
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};
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#endif // _FU_FILE_MANAGER_H_
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