bullet3/Demos3/GpuDemos/ParticleDemo.h

50 lines
792 B
C++

#ifndef PARTICLE_DEMO_H
#define PARTICLE_DEMO_H
#include "GpuDemo.h"
struct GLInstancingRenderer;
class ParticleDemo : public GpuDemo
{
public:
protected:
struct ParticleInternalData* m_data;
GLInstancingRenderer* m_instancingRenderer;
virtual void initCL(int preferredDeviceIndex, int preferredPlatformIndex);
virtual void exitCL();
public:
ParticleDemo();
virtual ~ParticleDemo();
virtual void setupScene(const ConstructionInfo& ci);
virtual void initPhysics(const ConstructionInfo& ci);
virtual void exitPhysics();
virtual const char* getName()
{
return "ParticleDemo";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ParticleDemo;
return demo;
}
virtual void renderScene();
virtual void clientMoveAndDisplay();
};
#endif //PARTICLE_DEMO_H