mirror of
https://github.com/bulletphysics/bullet3
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109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
#ifndef GUI_HELPER_INTERFACE_H
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#define GUI_HELPER_INTERFACE_H
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class btRigidBody;
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class btVector3;
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class btCollisionObject;
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class btDiscreteDynamicsWorld;
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class btCollisionShape;
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struct Common2dCanvasInterface;
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struct CommonParameterInterface;
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struct CommonRenderInterface;
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struct CommonGraphicsApp;
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///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
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struct GUIHelperInterface
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{
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virtual ~GUIHelperInterface() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color) = 0;
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) = 0;
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)=0;
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)=0;
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) =0;
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) =0;
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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virtual CommonParameterInterface* getParameterInterface()=0;
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virtual CommonRenderInterface* getRenderInterface()=0;
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virtual CommonGraphicsApp* getAppInterface()=0;
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virtual void setUpAxis(int axis)=0;
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) =0;
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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};
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///the DummyGUIHelper does nothing, so we can test the examples without GUI/graphics (in 'console mode')
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struct DummyGUIHelper : public GUIHelperInterface
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{
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DummyGUIHelper() {}
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virtual ~DummyGUIHelper() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) {}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape){}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld){}
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
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virtual Common2dCanvasInterface* get2dCanvasInterface()
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{
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return 0;
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}
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virtual CommonParameterInterface* getParameterInterface()
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{
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return 0;
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}
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virtual CommonRenderInterface* getRenderInterface()
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{
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return 0;
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}
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virtual CommonGraphicsApp* getAppInterface()
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{
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return 0;
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}
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virtual void setUpAxis(int axis)
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{
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}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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{
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}
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
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{
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}
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};
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#endif //GUI_HELPER_INTERFACE_H
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