mirror of
https://github.com/bulletphysics/bullet3
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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BULLET_WORLD_IMPORTER_H
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#define BULLET_WORLD_IMPORTER_H
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#include "btWorldImporter.h"
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class btBulletFile;
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namespace bParse
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{
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class btBulletFile;
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};
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///The btBulletWorldImporter is a starting point to import .bullet files.
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///note that not all data is converted yet. You are expected to override or modify this class.
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///See Bullet/Demos/SerializeDemo for a derived class that extract btSoftBody objects too.
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class btBulletWorldImporter : public btWorldImporter
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{
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public:
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btBulletWorldImporter(btDynamicsWorld* world=0);
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virtual ~btBulletWorldImporter();
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///if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness
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///this pre-swapped file can be loaded without swapping on a target platform of different endianness
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bool loadFile(const char* fileName, const char* preSwapFilenameOut=0);
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///the memoryBuffer might be modified (for example if endian swaps are necessary)
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bool loadFileFromMemory(char *memoryBuffer, int len);
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bool loadFileFromMemory(bParse::btBulletFile* file);
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//call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory
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virtual bool convertAllObjects(bParse::btBulletFile* file);
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};
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#endif //BULLET_WORLD_IMPORTER_H
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