bullet3/Demos/OpenGL
ejcoumans 581468ceec Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown.
For tapered capsules, you can still use btMultiSphereShape, just pass 2 spheres with different radius.
2007-01-30 00:09:08 +00:00
..
BMF_Api.cpp Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
BMF_Api.h Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
BMF_BitmapFont.cpp Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
BMF_BitmapFont.h Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
BMF_font_helv10.cpp merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. 2006-09-27 20:43:51 +00:00
BMF_FontData.h merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. 2006-09-27 20:43:51 +00:00
BMF_Fonts.h merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. 2006-09-27 20:43:51 +00:00
BMF_Settings.h merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. 2006-09-27 20:43:51 +00:00
CMakeLists.txt more refactoring for CMake buildsystem 2006-09-30 02:51:35 +00:00
DebugCastResult.h Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
DemoApplication.cpp Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
DemoApplication.h Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!) 2006-11-11 23:59:51 +00:00
GL_ShapeDrawer.cpp Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown. 2007-01-30 00:09:08 +00:00
GL_ShapeDrawer.h Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown. 2007-01-30 00:09:08 +00:00
GL_Simplex1to4.cpp Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
GL_Simplex1to4.h Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
GLDebugDrawer.cpp Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
GLDebugDrawer.h Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
GlutStuff.cpp first step in refactoring/cleaning up demos 2006-09-11 05:31:22 +00:00
GlutStuff.h Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
Jamfile fixes for buildsystem 2006-12-09 01:19:15 +00:00
Makefile.am updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile. 2006-12-15 18:24:31 +00:00
RenderTexture.cpp added non-uniform scaling to btMultiSphereShape 2006-11-09 01:58:33 +00:00
RenderTexture.h added non-uniform scaling to btMultiSphereShape 2006-11-09 01:58:33 +00:00