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First run the App_PhysicsServer_SharedMemory_VR_vs2010.exe to run the VR server, then run App_VRGloveHandSimulator. You likely need to tune the minV/maxV for each finger (check values using Arduino IDE Serial Monitor)
140 lines
6.5 KiB
C++
140 lines
6.5 KiB
C++
#include "MinitaurSetup.h"
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#include "b3RobotSimulatorClientAPI.h"
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#include "Bullet3Common/b3HashMap.h"
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struct MinitaurSetupInternalData
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{
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int m_quadrupedUniqueId;
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MinitaurSetupInternalData()
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:m_quadrupedUniqueId(-1)
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{
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}
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b3HashMap<b3HashString, int> m_jointNameToId;
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};
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MinitaurSetup::MinitaurSetup()
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{
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m_data = new MinitaurSetupInternalData();
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}
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MinitaurSetup::~MinitaurSetup()
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{
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delete m_data;
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}
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void MinitaurSetup::setDesiredMotorAngle(class b3RobotSimulatorClientAPI* sim, const char* motorName, double desiredAngle, double maxTorque, double kp, double kd)
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{
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD);
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controlArgs.m_maxTorqueValue = maxTorque;
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controlArgs.m_kd = kd;
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controlArgs.m_kp = kp;
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controlArgs.m_targetPosition = desiredAngle;
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId[motorName],controlArgs);
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}
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void MinitaurSetup::resetPose(class b3RobotSimulatorClientAPI* sim)
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{
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//release all motors
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int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
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for (int i=0;i<numJoints;i++)
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{
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b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY);
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controlArgs.m_maxTorqueValue = 0;
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sim->setJointMotorControl(m_data->m_quadrupedUniqueId,i,controlArgs);
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}
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b3Scalar startAngle = B3_HALF_PI;
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b3Scalar upperLegLength = 11.5;
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b3Scalar lowerLegLength = 20;
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b3Scalar kneeAngle = B3_PI+b3Acos(upperLegLength/lowerLegLength);
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b3Scalar motorDirs[8] = {-1,-1,-1,-1,1,1,1,1};
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b3JointInfo jointInfo;
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jointInfo.m_jointType = ePoint2PointType;
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//left front leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_leftL_joint"],motorDirs[0] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftL_link"],motorDirs[0]*kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_leftR_joint"],motorDirs[1] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftR_link"],motorDirs[1]*kneeAngle);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = 0.005; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = 0.01; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_leftL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_front_leftL_joint", motorDirs[0] * startAngle);
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setDesiredMotorAngle(sim,"motor_front_leftR_joint", motorDirs[1] * startAngle);
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//left back leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_leftL_joint"],motorDirs[2] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftL_link"],motorDirs[2] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_leftR_joint"],motorDirs[3] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftR_link"],motorDirs[3] * kneeAngle);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = 0.005; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = 0.01; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_leftL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_back_leftL_joint", motorDirs[2] * startAngle);
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setDesiredMotorAngle(sim,"motor_back_leftR_joint", motorDirs[3] * startAngle);
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//right front leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_rightL_joint"],motorDirs[4] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightL_link"],motorDirs[4] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_front_rightR_joint"],motorDirs[5]*startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightR_link"],motorDirs[5] * kneeAngle);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = 0.005; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = 0.01; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_front_rightL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_front_rightL_joint",motorDirs[4] * startAngle);
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setDesiredMotorAngle(sim,"motor_front_rightR_joint",motorDirs[5] * startAngle);
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//right back leg
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_rightL_joint"],motorDirs[6] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightL_link"],motorDirs[6] * kneeAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["motor_back_rightR_joint"],motorDirs[7] * startAngle);
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sim->resetJointState(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightR_link"],motorDirs[7] * kneeAngle);
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jointInfo.m_parentFrame[0] = 0; jointInfo.m_parentFrame[1] = 0.005; jointInfo.m_parentFrame[2] = 0.2;
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jointInfo.m_childFrame[0] = 0; jointInfo.m_childFrame[1] = 0.01; jointInfo.m_childFrame[2] = 0.2;
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sim->createConstraint(m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightR_link"],
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m_data->m_quadrupedUniqueId,*m_data->m_jointNameToId["knee_back_rightL_link"],&jointInfo);
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setDesiredMotorAngle(sim,"motor_back_rightL_joint", motorDirs[6] * startAngle);
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setDesiredMotorAngle(sim,"motor_back_rightR_joint", motorDirs[7] * startAngle);
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}
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int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3Vector3& startPos, const b3Quaternion& startOrn)
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{
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b3RobotSimulatorLoadUrdfFileArgs args;
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args.m_startPosition = startPos;
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args.m_startOrientation = startOrn;
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m_data->m_quadrupedUniqueId = sim->loadURDF("quadruped/minitaur.urdf",args);
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int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
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for (int i=0;i<numJoints;i++)
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{
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b3JointInfo jointInfo;
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sim->getJointInfo(m_data->m_quadrupedUniqueId,i,&jointInfo);
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if (jointInfo.m_jointName)
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{
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m_data->m_jointNameToId.insert(jointInfo.m_jointName,i);
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}
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}
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resetPose(sim);
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return m_data->m_quadrupedUniqueId;
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} |