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9708392322
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
18 lines
444 B
C++
18 lines
444 B
C++
#ifndef PHYSICS_CLIENT_SHARED_MEMORY2_H
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#define PHYSICS_CLIENT_SHARED_MEMORY2_H
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#include "PhysicsDirect.h"
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class PhysicsClientSharedMemory2 : public PhysicsDirect
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{
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class SharedMemoryCommandProcessor* m_proc;
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public:
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PhysicsClientSharedMemory2(SharedMemoryCommandProcessor* proc);
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virtual ~PhysicsClientSharedMemory2();
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void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
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};
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#endif //PHYSICS_CLIENT_SHARED_MEMORY2_H
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