..
Shaders
expose shadowmap intensity to PyBullet API
2020-09-07 16:52:14 -07:00
CMakeLists.txt
Install examples lib
2019-01-12 11:06:06 +01:00
EGLOpenGLWindow.cpp
improve EGL context creation
2020-04-07 20:38:41 +02:00
EGLOpenGLWindow.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
fontstash.cpp
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2018-09-23 14:17:31 -07:00
fontstash.h
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2018-09-23 14:17:31 -07:00
GLFWOpenGLWindow.cpp
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GLFWOpenGLWindow.h
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GLInstanceGraphicsShape.h
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GLInstanceRendererInternalData.h
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2018-09-23 14:17:31 -07:00
GLInstancingRenderer.cpp
Add pybullet.configureDebugVisualizer(rgbBackground=[red,green,blue]) (each component a float in the range [0,1])
2021-05-06 18:08:22 -07:00
GLInstancingRenderer.h
Add pybullet.configureDebugVisualizer(rgbBackground=[red,green,blue]) (each component a float in the range [0,1])
2021-05-06 18:08:22 -07:00
GLPrimInternalData.h
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GLPrimitiveRenderer.cpp
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GLPrimitiveRenderer.h
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GLRenderToTexture.cpp
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GLRenderToTexture.h
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GwenOpenGL3CoreRenderer.h
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LoadShader.cpp
Fix shader example build / spotted by clang
2019-05-23 20:40:29 +01:00
LoadShader.h
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2018-09-23 14:17:31 -07:00
MacOpenGLWindow.cpp
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MacOpenGLWindow.h
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MacOpenGLWindowObjC.h
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MacOpenGLWindowObjC.m
fix OpenGL issue on Mac OSX, requiring a resize before drawing works ok.
2020-05-06 17:39:41 -07:00
OpenGL2Include.h
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2018-09-23 14:17:31 -07:00
opengl_fontstashcallbacks.cpp
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opengl_fontstashcallbacks.h
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OpenGLInclude.h
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OpenSans.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
2018-09-10 23:18:34 -07:00
ShapeData.h
fixes for compilation on Visual C++ for Python 9.0
2020-03-17 17:10:47 -07:00
SimpleCamera.cpp
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2018-09-23 14:17:31 -07:00
SimpleCamera.h
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SimpleOpenGL2App.cpp
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2018-09-23 14:17:31 -07:00
SimpleOpenGL2App.h
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2018-09-23 14:17:31 -07:00
SimpleOpenGL2Renderer.cpp
* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
2020-09-12 01:03:04 -07:00
SimpleOpenGL2Renderer.h
Add pybullet.configureDebugVisualizer(rgbBackground=[red,green,blue]) (each component a float in the range [0,1])
2021-05-06 18:08:22 -07:00
SimpleOpenGL3App.cpp
fix loadpanda video generation
2020-01-12 08:07:54 -08:00
SimpleOpenGL3App.h
add --mp4fps=30 command line parameter for ExampleBrowser (and using pybullet.connect(p.GUI, options="--mp4fps=30 --mp4=\"testvideo.mp4\"")
2020-01-11 12:19:42 -08:00
TwFonts.cpp
Code-style consistency improvement:
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TwFonts.h
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Win32InternalWindowData.h
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Win32OpenGLWindow.cpp
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Win32OpenGLWindow.h
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2018-09-23 14:17:31 -07:00
Win32Window.cpp
allow pybullet_envs.deep_mimic.testrl --arg_file run_humanoid3d_backflip_args.txt to perform a backflip. Can only backflip twice, then drops on ground.
2019-02-10 20:56:31 -08:00
Win32Window.h
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2018-09-23 14:17:31 -07:00
X11OpenGLWindow.cpp
Fix openglwindows example build on netbsd. ( #3008 )
2020-08-27 06:55:50 -07:00
X11OpenGLWindow.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00