mirror of
https://github.com/bulletphysics/bullet3
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85ee4c2934
expose minGraphicsUpdateTimeMs through PyBullet.connect(p.GUI, options="minGraphicsUpdateTimeMs=32000"), by default OpenGL rendering runs at 4000microseconds intervals. allow a maximum of 128k objects fix meshScale for PyBullet.createCollisionShape for custom mesh expose Pybullet.setPhysicsEngineParameter(minimumSolverIslandSize=...), larger minimum batches group solver constraints together in the same island, to reduce calling overhead (even if they are not related) |
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.. | ||
GwenGUISupport | ||
CMakeLists.txt | ||
CollisionShape2TriangleMesh.cpp | ||
CollisionShape2TriangleMesh.h | ||
EmptyBrowser.h | ||
EmptyExample.h | ||
ExampleBrowserInterface.h | ||
ExampleEntries.cpp | ||
ExampleEntries.h | ||
GL_ShapeDrawer.cpp | ||
GL_ShapeDrawer.h | ||
InProcessExampleBrowser.cpp | ||
InProcessExampleBrowser.h | ||
main.cpp | ||
OpenGLExampleBrowser.cpp | ||
OpenGLExampleBrowser.h | ||
OpenGLGuiHelper.cpp | ||
OpenGLGuiHelper.h | ||
premake4.lua |