bullet3/examples/RobotSimulator/RobotSimulatorMain.cpp
Erwin Coumans 9fef6c1d66 Add C++ version VRGloveSimulatorMain example, using the serial library.
First run the App_PhysicsServer_SharedMemory_VR_vs2010.exe to run the VR server,
then run App_VRGloveHandSimulator. You likely need to tune the minV/maxV for each finger (check values using Arduino IDE Serial Monitor)
2017-05-01 22:35:33 -07:00

143 lines
3.5 KiB
C++

#include "b3RobotSimulatorClientAPI.h"
#include "../Utils/b3Clock.h"
#include <string.h>
#include <stdio.h>
#include <assert.h>
#define ASSERT_EQ(a,b) assert((a)==(b));
#include "MinitaurSetup.h"
int main(int argc, char* argv[])
{
b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
sim->connect(eCONNECT_GUI);
//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
//sim->connect(eCONNECT_UDP, "localhost", 1234);
sim->configureDebugVisualizer( COV_ENABLE_GUI, 0);
// sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
sim->setTimeOut(10);
//syncBodies is only needed when connecting to an existing physics server that has already some bodies
sim->syncBodies();
b3Scalar fixedTimeStep = 1./240.;
sim->setTimeStep(fixedTimeStep);
b3Quaternion q = sim->getQuaternionFromEuler(b3MakeVector3(0.1,0.2,0.3));
b3Vector3 rpy;
rpy = sim->getEulerFromQuaternion(q);
sim->setGravity(b3MakeVector3(0,0,-9.8));
//int blockId = sim->loadURDF("cube.urdf");
//b3BodyInfo bodyInfo;
//sim->getBodyInfo(blockId,&bodyInfo);
sim->loadURDF("plane.urdf");
MinitaurSetup minitaur;
int minitaurUid = minitaur.setupMinitaur(sim, b3MakeVector3(0,0,.3));
//b3RobotSimulatorLoadUrdfFileArgs args;
//args.m_startPosition.setValue(2,0,1);
//int r2d2 = sim->loadURDF("r2d2.urdf",args);
//b3RobotSimulatorLoadFileResults sdfResults;
//if (!sim->loadSDF("two_cubes.sdf",sdfResults))
//{
// b3Warning("Can't load SDF!\n");
//}
b3Clock clock;
double startTime = clock.getTimeInSeconds();
double simWallClockSeconds = 20.;
#if 0
while (clock.getTimeInSeconds()-startTime < simWallClockSeconds)
{
sim->stepSimulation();
}
#endif
sim->setRealTimeSimulation(false);
int vidLogId = -1;
int minitaurLogId = -1;
int rotateCamera = 0;
while (sim->canSubmitCommand())
{
b3KeyboardEventsData keyEvents;
sim->getKeyboardEvents(&keyEvents);
if (keyEvents.m_numKeyboardEvents)
{
//printf("num key events = %d]\n", keyEvents.m_numKeyboardEvents);
//m_keyState is a flag combination of eButtonIsDown,eButtonTriggered, eButtonReleased
for (int i=0;i<keyEvents.m_numKeyboardEvents;i++)
{
b3KeyboardEvent& e = keyEvents.m_keyboardEvents[i];
if (e.m_keyCode=='0')
{
if ( e.m_keyState&eButtonTriggered)
{
if (vidLogId < 0)
{
vidLogId = sim->startStateLogging(STATE_LOGGING_VIDEO_MP4,"video.mp4");
}
else
{
sim->stopStateLogging(vidLogId);
vidLogId=-1;
}
}
}
if (e.m_keyCode=='m')
{
if ( minitaurLogId<0 && e.m_keyState&eButtonTriggered)
{
minitaurLogId = sim->startStateLogging(STATE_LOGGING_MINITAUR,"simlog.bin");
}
if (minitaurLogId>=0 && e.m_keyState&eButtonReleased)
{
sim->stopStateLogging(minitaurLogId);
minitaurLogId=-1;
}
}
if (e.m_keyCode == 'r' && e.m_keyState&eButtonTriggered)
{
rotateCamera = 1-rotateCamera;
}
//printf("keyEvent[%d].m_keyCode = %d, state = %d\n", i,keyEvents.m_keyboardEvents[i].m_keyCode,keyEvents.m_keyboardEvents[i].m_keyState);
}
}
sim->stepSimulation();
if (rotateCamera)
{
static double yaw=0;
double distance = 1;
yaw+=0.1;
b3Vector3 basePos;
b3Quaternion baseOrn;
sim->getBasePositionAndOrientation(minitaurUid,basePos,baseOrn);
sim->resetDebugVisualizerCamera(distance,yaw,20,basePos);
}
b3Clock::usleep(1000.*1000.*fixedTimeStep);
}
printf("sim->disconnect\n");
sim->disconnect();
printf("delete sim\n");
delete sim;
printf("exit\n");
}