mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
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#ifdef B3_USE_ROBOTSIM_GUI
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#include "b3RobotSimulatorClientAPI.h"
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#else
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#include "b3RobotSimulatorClientAPI_NoGUI.h"
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#endif
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#include "../Utils/b3Clock.h"
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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#define ASSERT_EQ(a, b) assert((a) == (b));
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#include "MinitaurSetup.h"
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int main(int argc, char* argv[])
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{
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#ifdef B3_USE_ROBOTSIM_GUI
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b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
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bool isConnected = sim->connect(eCONNECT_GUI);
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#else
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b3RobotSimulatorClientAPI_NoGUI* sim = new b3RobotSimulatorClientAPI_NoGUI();
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bool isConnected = sim->connect(eCONNECT_DIRECT);
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#endif
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if (!isConnected)
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{
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printf("Cannot connect\n");
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return -1;
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}
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sim->resetSimulation(RESET_USE_DEFORMABLE_WORLD);
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//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
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//sim->connect(eCONNECT_UDP, "localhost", 1234);
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sim->configureDebugVisualizer(COV_ENABLE_GUI, 0);
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// sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
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sim->setTimeOut(10);
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//syncBodies is only needed when connecting to an existing physics server that has already some bodies
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sim->syncBodies();
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btScalar fixedTimeStep = 1. / 240.;
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sim->setTimeStep(fixedTimeStep);
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btQuaternion q = sim->getQuaternionFromEuler(btVector3(0.1, 0.2, 0.3));
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btVector3 rpy;
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rpy = sim->getEulerFromQuaternion(q);
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sim->setGravity(btVector3(0, 0, -9.8));
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//int blockId = sim->loadURDF("cube.urdf");
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//b3BodyInfo bodyInfo;
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//sim->getBodyInfo(blockId,&bodyInfo);
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sim->loadURDF("plane.urdf");
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{
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// int deformableUID = sim->loadURDF("reduced_cube/reduced_cube.urdf");
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int deformableUID = sim->loadURDF("reduced_cube/deform_cube.urdf");
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// int deformableUID = sim->loadURDF("reduced_torus/reduced_torus.urdf");
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// int deformableUID = sim->loadURDF("torus_deform.urdf");
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btVector3 basePosition = btVector3(0, 0, 2);
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btQuaternion baseOrientation = btQuaternion(0, 0, 0, 1);
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sim->resetBasePositionAndOrientation(deformableUID, basePosition, baseOrientation);
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}
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// MinitaurSetup minitaur;
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// int minitaurUid = minitaur.setupMinitaur(sim, btVector3(0, 0, .3));
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//b3RobotSimulatorLoadUrdfFileArgs args;
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//args.m_startPosition.setValue(2,0,1);
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//int r2d2 = sim->loadURDF("r2d2.urdf",args);
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//b3RobotSimulatorLoadFileResults sdfResults;
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//if (!sim->loadSDF("two_cubes.sdf",sdfResults))
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//{
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// b3Warning("Can't load SDF!\n");
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//}
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b3Clock clock;
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double startTime = clock.getTimeInSeconds();
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double simWallClockSeconds = 20.;
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#if 0
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while (clock.getTimeInSeconds()-startTime < simWallClockSeconds)
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{
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sim->stepSimulation();
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}
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#endif
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sim->setRealTimeSimulation(false);
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int vidLogId = -1;
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int minitaurLogId = -1;
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int rotateCamera = 0;
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while (sim->canSubmitCommand())
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{
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b3KeyboardEventsData keyEvents;
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sim->getKeyboardEvents(&keyEvents);
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if (keyEvents.m_numKeyboardEvents)
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{
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//printf("num key events = %d]\n", keyEvents.m_numKeyboardEvents);
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//m_keyState is a flag combination of eButtonIsDown,eButtonTriggered, eButtonReleased
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for (int i = 0; i < keyEvents.m_numKeyboardEvents; i++)
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{
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b3KeyboardEvent& e = keyEvents.m_keyboardEvents[i];
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if (e.m_keyCode == '0')
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{
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if (e.m_keyState & eButtonTriggered)
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{
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if (vidLogId < 0)
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{
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vidLogId = sim->startStateLogging(STATE_LOGGING_VIDEO_MP4, "video.mp4");
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}
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else
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{
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sim->stopStateLogging(vidLogId);
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vidLogId = -1;
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}
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}
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}
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if (e.m_keyCode == 'm')
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{
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// if (minitaurLogId < 0 && e.m_keyState & eButtonTriggered)
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// {
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// minitaurLogId = sim->startStateLogging(STATE_LOGGING_MINITAUR, "simlog.bin");
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// }
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// if (minitaurLogId >= 0 && e.m_keyState & eButtonReleased)
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// {
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// sim->stopStateLogging(minitaurLogId);
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// minitaurLogId = -1;
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// }
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}
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if (e.m_keyCode == 'r' && e.m_keyState & eButtonTriggered)
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{
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rotateCamera = 1 - rotateCamera;
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}
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//printf("keyEvent[%d].m_keyCode = %d, state = %d\n", i,keyEvents.m_keyboardEvents[i].m_keyCode,keyEvents.m_keyboardEvents[i].m_keyState);
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}
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}
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sim->stepSimulation();
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if (rotateCamera)
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{
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static double yaw = 0;
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double distance = 1;
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yaw += 0.1;
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btVector3 basePos;
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btQuaternion baseOrn;
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// sim->getBasePositionAndOrientation(minitaurUid, basePos, baseOrn);
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sim->resetDebugVisualizerCamera(distance, -20, yaw, basePos);
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}
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b3Clock::usleep(1000. * 1000. * fixedTimeStep);
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}
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printf("sim->disconnect\n");
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sim->disconnect();
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printf("delete sim\n");
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delete sim;
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printf("exit\n");
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}
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