bullet3/btgui/Gwen/BaseRender.cpp
2013-03-12 23:52:31 -07:00

221 lines
4.9 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
#include "Gwen/Utility.h"
#include "Gwen/Platform.h"
#include <math.h>
namespace Gwen
{
namespace Renderer
{
Base::Base()
{
m_RenderOffset = Gwen::Point( 0, 0 );
m_fScale = 1.0f;
}
Base::~Base()
{
if ( GetCTT() )
GetCTT()->ShutDown();
}
void Base::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::String& text )
{
Gwen::UnicodeString str = Gwen::Utility::StringToUnicode( text );
RenderText( pFont, pos, str );
}
Gwen::Point Base::MeasureText( Gwen::Font* pFont, const Gwen::String& text )
{
Gwen::UnicodeString str = Gwen::Utility::StringToUnicode( text );
return MeasureText( pFont, str );
}
void Base::DrawLinedRect( Gwen::Rect rect )
{
DrawFilledRect( Gwen::Rect( rect.x, rect.y, rect.w, 1 ) );
DrawFilledRect( Gwen::Rect( rect.x, rect.y + rect.h-1, rect.w, 1 ) );
DrawFilledRect( Gwen::Rect( rect.x, rect.y, 1, rect.h ) );
DrawFilledRect( Gwen::Rect( rect.x + rect.w-1, rect.y, 1, rect.h ) );
};
void Base::DrawPixel( int x, int y )
{
DrawFilledRect( Gwen::Rect( x, y, 1, 1 ) );
}
void Base::DrawShavedCornerRect( Gwen::Rect rect, bool bSlight )
{
// Draw INSIDE the w/h.
rect.w -= 1;
rect.h -= 1;
if ( bSlight )
{
DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, rect.w-1, 1 ) );
DrawFilledRect( Gwen::Rect( rect.x+1, rect.y + rect.h, rect.w-1, 1 ) );
DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) );
DrawFilledRect( Gwen::Rect( rect.x + rect.w, rect.y+1, 1, rect.h-1 ) );
return;
}
DrawPixel( rect.x+1, rect.y+1 );
DrawPixel( rect.x+rect.w-1, rect.y+1 );
DrawPixel( rect.x+1, rect.y+rect.h-1 );
DrawPixel( rect.x+rect.w-1, rect.y+rect.h-1 );
DrawFilledRect( Gwen::Rect( rect.x+2, rect.y, rect.w-3, 1 ) );
DrawFilledRect( Gwen::Rect( rect.x+2, rect.y + rect.h, rect.w-3, 1 ) );
DrawFilledRect( Gwen::Rect( rect.x, rect.y+2, 1, rect.h-3 ) );
DrawFilledRect( Gwen::Rect( rect.x + rect.w, rect.y+2, 1, rect.h-3 ) );
}
void Base::Translate( int& x, int& y )
{
x += m_RenderOffset.x;
y += m_RenderOffset.y;
x = ceil( ((float) x ) * m_fScale );
y = ceil( ((float) y ) * m_fScale );
}
void Base::Translate( Gwen::Rect& rect )
{
Translate( rect.x, rect.y );
rect.w = ceil(((float) rect.w ) * m_fScale);
rect.h = ceil(((float) rect.h ) * m_fScale);
}
void Gwen::Renderer::Base::SetClipRegion( Gwen::Rect rect )
{
m_rectClipRegion = rect;
}
void Base::AddClipRegion( Gwen::Rect rect )
{
rect.x = m_RenderOffset.x;
rect.y = m_RenderOffset.y;
Gwen::Rect out = rect;
if ( rect.x < m_rectClipRegion.x )
{
out.w -= ( m_rectClipRegion.x - out.x );
out.x = m_rectClipRegion.x;
}
if ( rect.y < m_rectClipRegion.y )
{
out.h -= ( m_rectClipRegion.y - out.y );
out.y = m_rectClipRegion.y;
}
if ( rect.x + rect.w > m_rectClipRegion.x + m_rectClipRegion.w )
{
out.w = (m_rectClipRegion.x + m_rectClipRegion.w) - out.x;
}
if ( rect.y + rect.h > m_rectClipRegion.y + m_rectClipRegion.h )
{
out.h = (m_rectClipRegion.y + m_rectClipRegion.h) - out.y;
}
m_rectClipRegion = out;
}
const Gwen::Rect& Base::ClipRegion() const
{
return m_rectClipRegion;
}
bool Base::ClipRegionVisible()
{
if ( m_rectClipRegion.w <= 0 || m_rectClipRegion.h <= 0 )
return false;
return true;
}
void Base::DrawMissingImage( Gwen::Rect pTargetRect )
{
SetDrawColor( Colors::Red );
DrawFilledRect( pTargetRect );
}
/*
If they haven't defined these font functions in their renderer code
we just draw some rects where the letters would be to give them an idea.
*/
void Base::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text )
{
float fSize = pFont->size * Scale();
for ( float i=0; i<text.length(); i++ )
{
wchar_t chr = text[i];
if ( chr == ' ' ) continue;
Gwen::Rect r( pos.x + i * fSize * 0.4, pos.y, fSize * 0.4 -1, fSize );
/*
This isn't important, it's just me messing around changing the
shape of the rect based on the letter.. just for fun.
*/
if ( chr == 'l' || chr == 'i' || chr == '!' || chr == 't' )
{
r.w = 1;
}
else if ( chr >= 'a' && chr <= 'z' )
{
r.y += fSize * 0.5f;
r.h -= fSize * 0.4f;
}
else if ( chr == '.' || chr == ',' )
{
r.x += 2;
r.y += r.h - 2;
r.w = 2;
r.h = 2;
}
else if ( chr == '\'' || chr == '`' || chr == '"' )
{
r.x += 3;
r.w = 2;
r.h = 2;
}
if ( chr == 'o' || chr == 'O' || chr == '0' )
DrawLinedRect( r );
else
DrawFilledRect( r );
}
}
Gwen::Point Base::MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text )
{
Gwen::Point p;
p.x = pFont->size * Scale() * (float)text.length() * 0.4;
p.y = pFont->size * Scale();
return p;
}
}
}