bullet3/btgui/Gwen/Controls/TextBox.cpp
2013-03-12 23:52:31 -07:00

411 lines
7.8 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Controls/TextBox.h"
#include "Gwen/Skin.h"
#include "Gwen/Utility.h"
#include "Gwen/Platform.h"
#include <math.h>
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( TextBox )
{
SetSize( 200, 20 );
SetMouseInputEnabled( true );
SetKeyboardInputEnabled( true );
SetAlignment( Pos::Left | Pos::CenterV );
SetTextPadding( Padding( 4, 2, 4, 2 ) );
m_iCursorPos = 0;
m_iCursorEnd = 0;
m_bSelectAll = false;
SetTextColor( Gwen::Color( 50, 50, 50, 255 ) ); // TODO: From Skin
SetTabable( true );
AddAccelerator( L"Ctrl + c", &TextBox::OnCopy );
AddAccelerator( L"Ctrl + x", &TextBox::OnCut );
AddAccelerator( L"Ctrl + v", &TextBox::OnPaste );
AddAccelerator( L"Ctrl + a", &TextBox::OnSelectAll );
}
bool TextBox::OnChar( Gwen::UnicodeChar c )
{
if ( c == '\t' ) return false;
Gwen::UnicodeString str;
str += c;
InsertText( str );
return true;
}
void TextBox::InsertText( const Gwen::UnicodeString& strInsert )
{
// TODO: Make sure fits (implement maxlength)
if ( HasSelection() )
{
EraseSelection();
}
if ( m_iCursorPos > TextLength() ) m_iCursorPos = TextLength();
if ( !IsTextAllowed( strInsert, m_iCursorPos ) )
return;
UnicodeString str = GetText();
str.insert( m_iCursorPos, strInsert );
SetText( str );
m_iCursorPos += (int) strInsert.size();
m_iCursorEnd = m_iCursorPos;
RefreshCursorBounds();
}
void TextBox::Render( Skin::Base* skin )
{
if ( ShouldDrawBackground() )
skin->DrawTextBox( this );
if ( !HasFocus() ) return;
// Draw selection.. if selected..
if ( m_iCursorPos != m_iCursorEnd )
{
skin->GetRender()->SetDrawColor( Gwen::Color( 50, 170, 255, 200 ) );
skin->GetRender()->DrawFilledRect( m_rectSelectionBounds );
}
// Draw caret
if ( fmod( Gwen::Platform::GetTimeInSeconds()-m_fLastInputTime, 1.0f ) > 0.5f )
skin->GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) );
else
skin->GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
skin->GetRender()->DrawFilledRect( m_rectCaretBounds );
}
void TextBox::RefreshCursorBounds()
{
m_fLastInputTime = Gwen::Platform::GetTimeInSeconds();
MakeCaratVisible();
Gwen::Point pA = GetCharacterPosition( m_iCursorPos );
Gwen::Point pB = GetCharacterPosition( m_iCursorEnd );
m_rectSelectionBounds.x = Utility::Min( pA.x, pB.x );
m_rectSelectionBounds.y = m_Text->Y() - 1;
m_rectSelectionBounds.w = Utility::Max( pA.x, pB.x ) - m_rectSelectionBounds.x;
m_rectSelectionBounds.h = m_Text->Height() + 2;
m_rectCaretBounds.x = pA.x;
m_rectCaretBounds.y = m_Text->Y() - 1;
m_rectCaretBounds.w = 1;
m_rectCaretBounds.h = m_Text->Height() + 2;
Redraw();
}
void TextBox::OnPaste( Gwen::Controls::Base* /*pCtrl*/ )
{
InsertText( Platform::GetClipboardText() );
}
void TextBox::OnCopy( Gwen::Controls::Base* /*pCtrl*/ )
{
if ( !HasSelection() ) return;
Platform::SetClipboardText( GetSelection() );
}
void TextBox::OnCut( Gwen::Controls::Base* /*pCtrl*/ )
{
if ( !HasSelection() ) return;
Platform::SetClipboardText( GetSelection() );
EraseSelection();
}
void TextBox::OnSelectAll( Gwen::Controls::Base* /*pCtrl*/ )
{
m_iCursorEnd = 0;
m_iCursorPos = TextLength();
RefreshCursorBounds();
}
void TextBox::OnMouseDoubleClickLeft( int /*x*/, int /*y*/ )
{
OnSelectAll( this );
}
UnicodeString TextBox::GetSelection()
{
if ( !HasSelection() ) return L"";
int iStart = Utility::Min( m_iCursorPos, m_iCursorEnd );
int iEnd = Utility::Max( m_iCursorPos, m_iCursorEnd );
const UnicodeString& str = GetText();
return str.substr( iStart, iEnd - iStart );
}
bool TextBox::OnKeyReturn( bool bDown )
{
if ( bDown ) return true;
OnEnter();
// Try to move to the next control, as if tab had been pressed
OnKeyTab( true );
// If we still have focus, blur it.
if ( HasFocus() )
{
Blur();
}
return true;
}
bool TextBox::OnKeyBackspace( bool bDown )
{
if ( !bDown ) return true;
if ( HasSelection() )
{
EraseSelection();
return true;
}
if ( m_iCursorPos == 0 ) return true;
DeleteText( m_iCursorPos-1, 1 );
return true;
}
bool TextBox::OnKeyDelete( bool bDown )
{
if ( !bDown ) return true;
if ( HasSelection() )
{
EraseSelection();
return true;
}
if ( m_iCursorPos >= TextLength() ) return true;
DeleteText( m_iCursorPos, 1 );
return true;
}
bool TextBox::OnKeyLeft( bool bDown )
{
if ( !bDown ) return true;
if ( m_iCursorPos > 0 )
m_iCursorPos--;
if ( !Gwen::Input::IsShiftDown() )
{
m_iCursorEnd = m_iCursorPos;
}
RefreshCursorBounds();
return true;
}
bool TextBox::OnKeyRight( bool bDown )
{
if ( !bDown ) return true;
if ( m_iCursorPos < TextLength() )
m_iCursorPos++;
if ( !Gwen::Input::IsShiftDown() )
{
m_iCursorEnd = m_iCursorPos;
}
RefreshCursorBounds();
return true;
}
bool TextBox::OnKeyHome( bool bDown )
{
if ( !bDown ) return true;
m_iCursorPos = 0;
if ( !Gwen::Input::IsShiftDown() )
{
m_iCursorEnd = m_iCursorPos;
}
RefreshCursorBounds();
return true;
}
bool TextBox::OnKeyEnd( bool /*bDown*/ )
{
m_iCursorPos = TextLength();
if ( !Gwen::Input::IsShiftDown() )
{
m_iCursorEnd = m_iCursorPos;
}
RefreshCursorBounds();
return true;
}
void TextBox::SetCursorPos( int i )
{
if ( m_iCursorPos == i ) return;
m_iCursorPos = i;
RefreshCursorBounds();
}
void TextBox::SetCursorEnd( int i )
{
if ( m_iCursorEnd == i ) return;
m_iCursorEnd = i;
RefreshCursorBounds();
}
void TextBox::DeleteText( int iStartPos, int iLength )
{
UnicodeString str = GetText();
str.erase( iStartPos, iLength );
SetText( str );
if ( m_iCursorPos > iStartPos )
{
SetCursorPos( m_iCursorPos - iLength );
}
SetCursorEnd( m_iCursorPos );
}
bool TextBox::HasSelection()
{
return m_iCursorPos != m_iCursorEnd;
}
void TextBox::EraseSelection()
{
int iStart = Utility::Min( m_iCursorPos, m_iCursorEnd );
int iEnd = Utility::Max( m_iCursorPos, m_iCursorEnd );
DeleteText( iStart, iEnd - iStart );
// Move the cursor to the start of the selection,
// since the end is probably outside of the string now.
m_iCursorPos = iStart;
m_iCursorEnd = iStart;
}
void TextBox::OnMouseClickLeft( int x, int y, bool bDown )
{
if ( m_bSelectAll )
{
OnSelectAll( this );
m_bSelectAll = false;
return;
}
int iChar = m_Text->GetClosestCharacter( m_Text->CanvasPosToLocal( Gwen::Point( x, y ) ) );
if ( bDown )
{
SetCursorPos( iChar );
if ( !Gwen::Input::IsShiftDown() )
SetCursorEnd( iChar );
Gwen::MouseFocus = this;
}
else
{
if ( Gwen::MouseFocus == this )
{
SetCursorPos( iChar );
Gwen::MouseFocus = NULL;
}
}
}
void TextBox::OnMouseMoved( int x, int y, int /*deltaX*/, int /*deltaY*/ )
{
if ( Gwen::MouseFocus != this ) return;
int iChar = m_Text->GetClosestCharacter( m_Text->CanvasPosToLocal( Gwen::Point( x, y ) ) );
SetCursorPos( iChar );
}
void TextBox::MakeCaratVisible()
{
int iCaratPos = m_Text->GetCharacterPosition( m_iCursorPos ).x;
// If the carat is already in a semi-good position, leave it.
{
int iRealCaratPos = iCaratPos + m_Text->X();
if ( iRealCaratPos > Width() * 0.1f && iRealCaratPos < Width() * 0.9f )
return;
}
// The ideal position is for the carat to be right in the middle
int idealx = -iCaratPos + Width() * 0.5f;;
// Don't show too much whitespace to the right
if ( idealx + m_Text->Width() < Width() - m_rTextPadding.right )
idealx = -m_Text->Width() + (Width() - m_rTextPadding.right );
// Or the left
if ( idealx > m_rTextPadding.left )
idealx = m_rTextPadding.left;
m_Text->SetPos( idealx, m_Text->Y() );
}
void TextBox::Layout( Skin::Base* skin )
{
BaseClass::Layout( skin );
RefreshCursorBounds();
}
void TextBox::OnTextChanged()
{
if ( m_iCursorPos > TextLength() ) m_iCursorPos = TextLength();
if ( m_iCursorEnd > TextLength() ) m_iCursorEnd = TextLength();
onTextChanged.Call( this );
}
void TextBox::OnEnter()
{
onReturnPressed.Call( this );
}