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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
32 lines
595 B
C++
32 lines
595 B
C++
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#ifndef GWEN_TEXTURE_WINDOW_H
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#define GWEN_TEXTURE_WINDOW_H
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struct MyGraphInput
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{
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struct GwenInternalData* m_data;
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int m_xPos;
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int m_yPos;
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int m_width;
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int m_height;
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int m_borderWidth;
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const char* m_name;
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const char* m_texName;
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MyGraphInput(struct GwenInternalData* data)
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: m_data(data),
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m_xPos(0),
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m_yPos(0),
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m_width(400),
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m_height(400),
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m_borderWidth(0),
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m_name("GraphWindow"),
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m_texName(0)
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{
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}
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};
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class MyGraphWindow* setupTextureWindow(const MyGraphInput& input);
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void destroyTextureWindow(MyGraphWindow* window);
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#endif //GWEN_TEXTURE_WINDOW_H
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