mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-18 23:41:03 +00:00
532 lines
15 KiB
C++
532 lines
15 KiB
C++
/*************************************************************************
|
|
* *
|
|
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
|
|
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
|
|
* *
|
|
* This library is free software; you can redistribute it and/or *
|
|
* modify it under the terms of EITHER: *
|
|
* (1) The GNU Lesser General Public License as published by the Free *
|
|
* Software Foundation; either version 2.1 of the License, or (at *
|
|
* your option) any later version. The text of the GNU Lesser *
|
|
* General Public License is included with this library in the *
|
|
* file LICENSE.TXT. *
|
|
* (2) The BSD-style license that is included with this library in *
|
|
* the file LICENSE-BSD.TXT. *
|
|
* *
|
|
* This library is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
|
|
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
|
|
* *
|
|
*************************************************************************/
|
|
|
|
///Bullet Continuous Collision Detection and Physics Engine:
|
|
|
|
|
|
|
|
|
|
|
|
#include <ode/ode.h>
|
|
#include <drawstuff/drawstuff.h>
|
|
//#include <bullet/bullet.h>
|
|
#include "CollisionDispatch/CollisionObject.h"
|
|
#include "CollisionDispatch/CollisionWorld.h"
|
|
#include "BroadphaseCollision/SimpleBroadphase.h"
|
|
#include "BroadphaseCollision/AxisSweep3.h"
|
|
|
|
|
|
#include "CollisionDispatch/CollisionDispatcher.h"
|
|
|
|
#include "CollisionShapes/BoxShape.h"
|
|
#include "CollisionShapes/SphereShape.h"
|
|
#include "CollisionShapes/CylinderShape.h"
|
|
|
|
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
|
|
#endif
|
|
|
|
// select correct drawing functions
|
|
|
|
#ifdef dDOUBLE
|
|
#define dsDrawBox dsDrawBoxD
|
|
#define dsDrawSphere dsDrawSphereD
|
|
#define dsDrawCylinder dsDrawCylinderD
|
|
#define dsDrawCappedCylinder dsDrawCappedCylinderD
|
|
#endif
|
|
|
|
|
|
// some constants
|
|
|
|
#define NUM 100 // max number of objects
|
|
#define DENSITY (5.0) // density of all objects
|
|
#define GPB 3 // maximum number of geometries per body
|
|
#define MAX_CONTACTS 4 // maximum number of contact points per body
|
|
|
|
|
|
// dynamics and collision objects
|
|
|
|
struct MyObject {
|
|
dBodyID body; // the body
|
|
CollisionObject collider; //the collisionShape
|
|
};
|
|
|
|
static int num=0; // number of objects in simulation
|
|
static int nextobj=0; // next object to recycle if num==NUM
|
|
static dWorldID world;
|
|
|
|
CollisionWorld* collisionWorld = 0;
|
|
|
|
static MyObject obj[NUM];
|
|
static dJointGroupID contactgroup;
|
|
static int selected = -1; // selected object
|
|
static int show_aabb = 0; // show geom AABBs?
|
|
static int show_contacts = 0; // show contact points?
|
|
static int random_pos = 1; // drop objects from random position?
|
|
static int write_world = 0;
|
|
|
|
|
|
|
|
SimdTransform GetTransformFromOde(const dReal* pos,const dReal* rot)
|
|
{
|
|
SimdTransform trans;
|
|
trans.setIdentity();
|
|
|
|
// rot is pointer to object's rotation matrix, 4*3 format!
|
|
|
|
SimdMatrix3x3 orn(rot[0],rot[1],rot[2],
|
|
rot[4],rot[5],rot[6],
|
|
rot[8],rot[9],rot[10]);
|
|
|
|
trans.setOrigin(SimdVector3(pos[0],pos[1],pos[2]));
|
|
trans.setBasis(orn);
|
|
|
|
return trans;
|
|
}
|
|
|
|
void GetOdeFromTransform(const SimdTransform& trans,dReal* pos,dReal* rot)
|
|
{
|
|
pos[0] = trans.getOrigin().x();
|
|
pos[1] = trans.getOrigin().y();
|
|
pos[2] = trans.getOrigin().z();
|
|
|
|
rot[0] = trans.getBasis()[0][0];
|
|
rot[1] = trans.getBasis()[0][1];
|
|
rot[2] = trans.getBasis()[0][2];
|
|
|
|
rot[4] = trans.getBasis()[1][0];
|
|
rot[5] = trans.getBasis()[1][1];
|
|
rot[6] = trans.getBasis()[1][2];
|
|
|
|
rot[8] = trans.getBasis()[2][0];
|
|
rot[9] = trans.getBasis()[2][1];
|
|
rot[10] = trans.getBasis()[2][2];
|
|
|
|
}
|
|
|
|
|
|
|
|
// start simulation - set viewpoint
|
|
|
|
static void start()
|
|
{
|
|
static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
|
|
static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
|
|
dsSetViewpoint (xyz,hpr);
|
|
printf ("To drop another object, press:\n");
|
|
printf (" b for box.\n");
|
|
printf (" s for sphere.\n");
|
|
printf (" c for cylinder.\n");
|
|
printf (" x for a composite object.\n");
|
|
printf ("To select an object, press space.\n");
|
|
printf ("To disable the selected object, press d.\n");
|
|
printf ("To enable the selected object, press e.\n");
|
|
printf ("To toggle showing the geom AABBs, press a.\n");
|
|
printf ("To toggle showing the contact points, press t.\n");
|
|
printf ("To toggle dropping from random position/orientation, press r.\n");
|
|
printf ("To save the current state to 'state.dif', press 1.\n");
|
|
}
|
|
|
|
|
|
char locase (char c)
|
|
{
|
|
if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
|
|
else return c;
|
|
}
|
|
|
|
|
|
// called when a key pressed
|
|
|
|
static void command (int cmd)
|
|
{
|
|
size_t i;
|
|
int j,k;
|
|
dReal sides[3];
|
|
dMass m;
|
|
|
|
cmd = locase (cmd);
|
|
if (cmd == 'b' || cmd == 's' || cmd == 'c'
|
|
/* || cmd == 'l' */) {
|
|
if (num < NUM) {
|
|
i = num;
|
|
num++;
|
|
}
|
|
else {
|
|
i = nextobj;
|
|
nextobj++;
|
|
if (nextobj >= num) nextobj = 0;
|
|
|
|
// destroy the body and geoms for slot i
|
|
dBodyDestroy (obj[i].body);
|
|
collisionWorld->RemoveCollisionObject(&obj[i].collider);
|
|
obj[i].collider.m_broadphaseHandle = (BroadphaseProxy*)(-1);
|
|
|
|
|
|
//todo: destroy collider
|
|
}
|
|
|
|
obj[i].body = dBodyCreate (world);
|
|
for (k=0; k<3; k++) sides[k] = dRandReal()*0.2+0.1;
|
|
|
|
dMatrix3 R;
|
|
if (random_pos) {
|
|
dBodySetPosition (obj[i].body,
|
|
dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2);
|
|
dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
|
|
dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
|
|
}
|
|
else {
|
|
dReal maxheight = 0;
|
|
for (k=0; k<num; k++) {
|
|
const dReal *pos = dBodyGetPosition (obj[k].body);
|
|
if (pos[2] > maxheight) maxheight = pos[2];
|
|
}
|
|
dBodySetPosition (obj[i].body, 0,0,maxheight+0.3);
|
|
dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
|
|
}
|
|
dBodySetRotation (obj[i].body,R);
|
|
dBodySetData (obj[i].body,(void*) i);
|
|
|
|
if (cmd == 'b') {
|
|
dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
|
|
obj[i].collider.m_collisionShape = new BoxShape(SimdVector3(0.5*sides[0],0.5*sides[1],0.5*sides[2]));
|
|
obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
|
|
collisionWorld->AddCollisionObject(&obj[i].collider);
|
|
obj[i].collider.m_userPointer = obj[i].body;
|
|
|
|
}
|
|
else if (cmd == 'c') {
|
|
sides[0] *= 0.2;
|
|
sides[1] *= 0.2;
|
|
sides[2] *= 0.2;
|
|
dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]);
|
|
obj[i].collider.m_collisionShape = new CylinderShapeZ(SimdVector3(sides[0],sides[1],sides[1]));
|
|
obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
|
|
collisionWorld->AddCollisionObject(&obj[i].collider);
|
|
obj[i].collider.m_userPointer = obj[i].body;
|
|
//obj[i].geom[0] = dCreateCCylinder (space,sides[0],sides[1]);
|
|
}
|
|
/*
|
|
// cylinder option not yet implemented
|
|
else if (cmd == 'l') {
|
|
sides[1] *= 0.5;
|
|
dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]);
|
|
obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
|
|
}
|
|
*/
|
|
else if (cmd == 's') {
|
|
sides[0] *= 0.5;
|
|
dMassSetSphere (&m,DENSITY,sides[0]);
|
|
obj[i].collider.m_collisionShape = new SphereShape(sides[0]);
|
|
|
|
|
|
obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
|
|
collisionWorld->AddCollisionObject(&obj[i].collider);
|
|
obj[i].collider.m_userPointer = obj[i].body;
|
|
|
|
//obj[i].geom[0] = dCreateSphere (space,sides[0]);
|
|
}
|
|
else if (cmd == 'x') {
|
|
|
|
|
|
|
|
}
|
|
|
|
for (k=0; k < GPB; k++) {
|
|
//if (obj[i].geom[k])
|
|
// dGeomSetBody (obj[i].geom[k],obj[i].body);
|
|
}
|
|
|
|
dBodySetMass (obj[i].body,&m);
|
|
}
|
|
|
|
if (cmd == ' ') {
|
|
selected++;
|
|
if (selected >= num) selected = 0;
|
|
if (selected < 0) selected = 0;
|
|
}
|
|
else if (cmd == 'd' && selected >= 0 && selected < num) {
|
|
dBodyDisable (obj[selected].body);
|
|
}
|
|
else if (cmd == 'e' && selected >= 0 && selected < num) {
|
|
dBodyEnable (obj[selected].body);
|
|
}
|
|
else if (cmd == 'a') {
|
|
show_aabb ^= 1;
|
|
}
|
|
else if (cmd == 't') {
|
|
show_contacts ^= 1;
|
|
}
|
|
else if (cmd == 'r') {
|
|
random_pos ^= 1;
|
|
}
|
|
else if (cmd == '1') {
|
|
write_world = 1;
|
|
}
|
|
}
|
|
|
|
|
|
// draw a geom
|
|
|
|
void drawGeom (CollisionObject& collider)//, const dReal *pos, const dReal *R, int show_aabb)
|
|
{
|
|
dReal pos[4];
|
|
dReal R[16];
|
|
|
|
GetOdeFromTransform(collider.m_worldTransform,&pos[0],&R[0]);
|
|
|
|
int i;
|
|
|
|
if (!collider.m_collisionShape) return;
|
|
|
|
int type = collider.m_collisionShape->GetShapeType();
|
|
|
|
if (type == BOX_SHAPE_PROXYTYPE) {
|
|
dVector3 sides;
|
|
BoxShape* boxShape = static_cast<BoxShape*>(collider.m_collisionShape);
|
|
sides[0] = 2.f*boxShape->GetHalfExtents().x();
|
|
sides[1] = 2.f*boxShape->GetHalfExtents().y();
|
|
sides[2] = 2.f*boxShape->GetHalfExtents().z();
|
|
///boxshape already has margins 'inside'
|
|
dsDrawBox (pos,R,sides);
|
|
|
|
}
|
|
else if (type == SPHERE_SHAPE_PROXYTYPE) {
|
|
SphereShape* sphereShape = static_cast<SphereShape*>(collider.m_collisionShape);
|
|
dReal radius = sphereShape->GetMargin();
|
|
|
|
dsDrawSphere (pos,R,radius);
|
|
|
|
}
|
|
|
|
else if (type == CYLINDER_SHAPE_PROXYTYPE) {
|
|
|
|
CylinderShapeZ* cylinder = static_cast<CylinderShapeZ*>(collider.m_collisionShape);
|
|
dReal radius = cylinder->GetHalfExtents()[0];
|
|
dReal length = 2.f*cylinder->GetHalfExtents()[1];
|
|
radius += cylinder->GetMargin();
|
|
length += 2.f*cylinder->GetMargin();
|
|
|
|
//dGeomCCylinderGetParams (g,&radius,&length);
|
|
dsDrawCylinder (pos,R,length,radius);
|
|
}
|
|
/*
|
|
// cylinder option not yet implemented
|
|
else if (type == dCylinderClass) {
|
|
dReal radius,length;
|
|
dGeomCylinderGetParams (g,&radius,&length);
|
|
dsDrawCylinder (pos,R,length,radius);
|
|
}
|
|
|
|
else if (type == dGeomTransformClass) {
|
|
dGeomID g2 = dGeomTransformGetGeom (g);
|
|
const dReal *pos2 = dGeomGetPosition (g2);
|
|
const dReal *R2 = dGeomGetRotation (g2);
|
|
dVector3 actual_pos;
|
|
dMatrix3 actual_R;
|
|
dMULTIPLY0_331 (actual_pos,R,pos2);
|
|
actual_pos[0] += pos[0];
|
|
actual_pos[1] += pos[1];
|
|
actual_pos[2] += pos[2];
|
|
dMULTIPLY0_333 (actual_R,R,R2);
|
|
drawGeom (g2,actual_pos,actual_R,0);
|
|
}
|
|
|
|
if (show_aabb) {
|
|
// draw the bounding box for this geom
|
|
dReal aabb[6];
|
|
dGeomGetAABB (g,aabb);
|
|
dVector3 bbpos;
|
|
for (i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
|
|
dVector3 bbsides;
|
|
for (i=0; i<3; i++) bbsides[i] = aabb[i*2+1] - aabb[i*2];
|
|
dMatrix3 RI;
|
|
dRSetIdentity (RI);
|
|
dsSetColorAlpha (1,0,0,0.5);
|
|
dsDrawBox (bbpos,RI,bbsides);
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
// simulation loop
|
|
|
|
static void simLoop (int pause)
|
|
{
|
|
dsSetColor (0,0,2);
|
|
//dSpaceCollide (space,0,&nearCallback);
|
|
collisionWorld->PerformDiscreteCollisionDetection();
|
|
//now the collisionWorld contains all contact points... just copy them over to ODE and that's it
|
|
|
|
for (int i=0;i<collisionWorld->GetDispatcher()->GetNumManifolds();i++)
|
|
{
|
|
PersistentManifold* manifold = collisionWorld->GetDispatcher()->GetManifoldByIndexInternal(i);
|
|
CollisionObject* obj0 = static_cast<CollisionObject*>(manifold->GetBody0());
|
|
CollisionObject* obj1 = static_cast<CollisionObject*>(manifold->GetBody1());
|
|
|
|
//RefreshContactPoints will update and/or remove existing contactpoints from previous frames
|
|
manifold->RefreshContactPoints(obj0->m_worldTransform,obj1->m_worldTransform);
|
|
for (int j=0;j<manifold->GetNumContacts();j++)
|
|
{
|
|
ManifoldPoint& pt = manifold->GetContactPoint(j);
|
|
if (pt.GetDistance()<0.f)
|
|
{
|
|
//report point to ODE
|
|
|
|
dContact contact;
|
|
contact.surface.mode = dContactBounce | dContactSoftCFM;
|
|
contact.surface.mu = 10.f;//dInfinity;
|
|
contact.surface.mu2 = 0;
|
|
contact.surface.bounce = 0.1;
|
|
contact.surface.bounce_vel = 0.1;
|
|
contact.surface.soft_cfm = 0.01;
|
|
contact.geom.depth = -pt.GetDistance();
|
|
|
|
|
|
contact.geom.normal[0] = pt.m_normalWorldOnB.x();
|
|
contact.geom.normal[1] = pt.m_normalWorldOnB.y();
|
|
contact.geom.normal[2] = pt.m_normalWorldOnB.z();
|
|
//contact.geom.g1 does it really need this?
|
|
contact.geom.g1 = 0;
|
|
contact.geom.g2 = 0;
|
|
contact.geom.pos[0] = pt.GetPositionWorldOnB().x();
|
|
contact.geom.pos[1] = pt.GetPositionWorldOnB().y();
|
|
contact.geom.pos[2] = pt.GetPositionWorldOnB().z();
|
|
|
|
contact.fdir1[0] = 0.f;
|
|
contact.fdir1[1] = 0.f;
|
|
contact.fdir1[2] = 0.f;
|
|
|
|
|
|
dJointID c = dJointCreateContact (world,contactgroup,&contact);
|
|
dBodyID b1 = (dBodyID)obj0->m_userPointer;
|
|
dBodyID b2 = (dBodyID)obj1->m_userPointer;
|
|
dJointAttach (c,b1,b2);
|
|
if (show_contacts)
|
|
{
|
|
dMatrix3 RI;
|
|
dRSetIdentity (RI);
|
|
const dReal ss[3] = {0.02,0.02,0.02};
|
|
dsDrawBox (contact.geom.pos,RI,ss);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (!pause) dWorldQuickStep (world,0.05);
|
|
|
|
if (write_world) {
|
|
FILE *f = fopen ("state.dif","wt");
|
|
if (f) {
|
|
dWorldExportDIF (world,f,"X");
|
|
fclose (f);
|
|
}
|
|
write_world = 0;
|
|
}
|
|
|
|
// remove all contact joints
|
|
dJointGroupEmpty (contactgroup);
|
|
|
|
dsSetColor (1,1,0);
|
|
dsSetTexture (DS_WOOD);
|
|
for (int i=0; i<num; i++) {
|
|
for (int j=0; j < GPB; j++) {
|
|
if (i==selected) {
|
|
dsSetColor (0,0.7,1);
|
|
}
|
|
else if (! dBodyIsEnabled (obj[i].body)) {
|
|
dsSetColor (1,0.8,0);
|
|
}
|
|
else {
|
|
dsSetColor (1,1,0);
|
|
}
|
|
|
|
//sync transform
|
|
obj[i].collider.m_worldTransform = GetTransformFromOde(dBodyGetPosition(obj[i].body),dBodyGetRotation(obj[i].body));
|
|
drawGeom (obj[i].collider);//,0,0,show_aabb);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
// setup pointers to drawstuff callback functions
|
|
dsFunctions fn;
|
|
fn.version = DS_VERSION;
|
|
fn.start = &start;
|
|
fn.step = &simLoop;
|
|
fn.command = &command;
|
|
fn.stop = 0;
|
|
fn.path_to_textures = "../../drawstuff/textures";
|
|
|
|
// create world
|
|
|
|
world = dWorldCreate();
|
|
//space = dHashSpaceCreate (0);
|
|
|
|
float bpsize = 1000.f;
|
|
AxisSweep3 broadphase(SimdVector3(-bpsize,-bpsize,-bpsize),SimdVector3(bpsize,bpsize,bpsize));
|
|
//SimpleBroadphase broadphase;
|
|
|
|
CollisionDispatcher dispatcher;
|
|
collisionWorld = new CollisionWorld(&dispatcher,&broadphase);
|
|
|
|
contactgroup = dJointGroupCreate (0);
|
|
dWorldSetGravity (world,0,0,-0.5);
|
|
dWorldSetCFM (world,1e-5);
|
|
dWorldSetERP(world,0.2f);
|
|
dWorldSetAutoDisableFlag (world,1);
|
|
dWorldSetContactMaxCorrectingVel (world,0.5);
|
|
dWorldSetContactSurfaceLayer (world,0.001);
|
|
//dCreatePlane (space,0,0,1,0);
|
|
|
|
CollisionObject groundPlane;
|
|
groundPlane.m_worldTransform.setIdentity();
|
|
groundPlane.m_collisionShape = new BoxShape(SimdVector3(50,50,0.04));
|
|
groundPlane.m_collisionShape->SetMargin(0.005f);
|
|
collisionWorld->AddCollisionObject(&groundPlane);
|
|
groundPlane.m_userPointer = 0;
|
|
|
|
memset (obj,0,sizeof(obj));
|
|
|
|
// run simulation
|
|
dsSimulationLoop (argc,argv,352,288,&fn);
|
|
|
|
dJointGroupDestroy (contactgroup);
|
|
|
|
delete collisionWorld;
|
|
dWorldDestroy (world);
|
|
|
|
return 0;
|
|
}
|