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createShadowMapInstancingPS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingPS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingVS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
instancingPS.glsl
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingPS.h
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingVS.glsl
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingVS.h
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
linesPS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesPS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesVS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpritePS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpritePS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpriteVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpriteVS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
projectiveTextureInstancingPS.glsl
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Add the shader files.
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2018-02-12 18:19:05 -08:00 |
projectiveTextureInstancingPS.h
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Add the shader files.
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2018-02-12 18:19:05 -08:00 |
projectiveTextureInstancingVS.glsl
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Set the perspective projection for projective texture mapping. Change the demo to two bears with the same view projection matrix for the camera and the projector.
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2018-02-20 18:32:09 -08:00 |
projectiveTextureInstancingVS.h
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Set the perspective projection for projective texture mapping. Change the demo to two bears with the same view projection matrix for the camera and the projector.
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2018-02-20 18:32:09 -08:00 |
useShadowMapInstancingPS.glsl
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Add shader for projective texture.
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2018-02-11 21:29:02 -08:00 |
useShadowMapInstancingPS.h
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Add shader for projective texture.
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2018-02-11 21:29:02 -08:00 |
useShadowMapInstancingVS.glsl
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Add shader for projective texture.
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2018-02-11 21:29:02 -08:00 |
useShadowMapInstancingVS.h
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Add shader for projective texture.
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2018-02-11 21:29:02 -08:00 |