mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
178 lines
4.5 KiB
C++
178 lines
4.5 KiB
C++
#pragma once
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#ifndef HACD_VECTOR_INL
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#define HACD_VECTOR_INL
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namespace HACD
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{
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template <typename T>
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inline Vec3<T> operator*(T lhs, const Vec3<T> & rhs)
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{
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return Vec3<T>(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z());
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}
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template <typename T>
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inline T & Vec3<T>::X()
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{
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return m_data[0];
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}
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template <typename T>
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inline T & Vec3<T>::Y()
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{
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return m_data[1];
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}
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template <typename T>
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inline T & Vec3<T>::Z()
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{
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return m_data[2];
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}
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template <typename T>
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inline const T & Vec3<T>::X() const
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{
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return m_data[0];
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}
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template <typename T>
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inline const T & Vec3<T>::Y() const
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{
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return m_data[1];
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}
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template <typename T>
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inline const T & Vec3<T>::Z() const
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{
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return m_data[2];
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}
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template <typename T>
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inline void Vec3<T>::Normalize()
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{
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T n = sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
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if (n != 0.0) (*this) /= n;
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}
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template <typename T>
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inline T Vec3<T>::GetNorm() const
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{
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return sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
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}
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template <typename T>
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inline void Vec3<T>::operator= (const Vec3 & rhs)
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{
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this->m_data[0] = rhs.m_data[0];
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this->m_data[1] = rhs.m_data[1];
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this->m_data[2] = rhs.m_data[2];
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}
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template <typename T>
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inline void Vec3<T>::operator+=(const Vec3 & rhs)
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{
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this->m_data[0] += rhs.m_data[0];
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this->m_data[1] += rhs.m_data[1];
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this->m_data[2] += rhs.m_data[2];
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}
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template <typename T>
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inline void Vec3<T>::operator-=(const Vec3 & rhs)
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{
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this->m_data[0] -= rhs.m_data[0];
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this->m_data[1] -= rhs.m_data[1];
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this->m_data[2] -= rhs.m_data[2];
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}
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template <typename T>
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inline void Vec3<T>::operator-=(T a)
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{
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this->m_data[0] -= a;
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this->m_data[1] -= a;
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this->m_data[2] -= a;
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}
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template <typename T>
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inline void Vec3<T>::operator+=(T a)
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{
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this->m_data[0] += a;
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this->m_data[1] += a;
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this->m_data[2] += a;
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}
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template <typename T>
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inline void Vec3<T>::operator/=(T a)
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{
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this->m_data[0] /= a;
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this->m_data[1] /= a;
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this->m_data[2] /= a;
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}
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template <typename T>
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inline void Vec3<T>::operator*=(T a)
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{
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this->m_data[0] *= a;
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this->m_data[1] *= a;
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this->m_data[2] *= a;
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}
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template <typename T>
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inline Vec3<T> Vec3<T>::operator^ (const Vec3<T> & rhs) const
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{
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return Vec3<T>(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1],
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m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2],
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m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]);
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}
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template <typename T>
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inline T Vec3<T>::operator*(const Vec3<T> & rhs) const
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{
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return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]);
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}
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template <typename T>
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inline Vec3<T> Vec3<T>::operator+(const Vec3<T> & rhs) const
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{
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return Vec3<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]);
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}
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template <typename T>
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inline Vec3<T> Vec3<T>::operator-(const Vec3<T> & rhs) const
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{
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return Vec3<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]) ;
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}
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template <typename T>
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inline Vec3<T> Vec3<T>::operator-() const
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{
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return Vec3<T>(-m_data[0],-m_data[1],-m_data[2]) ;
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}
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template <typename T>
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inline Vec3<T> Vec3<T>::operator*(T rhs) const
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{
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return Vec3<T>(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]);
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}
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template <typename T>
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inline Vec3<T> Vec3<T>::operator/ (T rhs) const
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{
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return Vec3<T>(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs);
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}
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template <typename T>
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inline Vec3<T>::Vec3(T a)
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{
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m_data[0] = m_data[1] = m_data[2] = a;
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}
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template <typename T>
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inline Vec3<T>::Vec3(T x, T y, T z)
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{
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m_data[0] = x;
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m_data[1] = y;
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m_data[2] = z;
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}
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template <typename T>
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inline Vec3<T>::Vec3(const Vec3 & rhs)
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{
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m_data[0] = rhs.m_data[0];
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m_data[1] = rhs.m_data[1];
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m_data[2] = rhs.m_data[2];
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}
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template <typename T>
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inline Vec3<T>::~Vec3(void){};
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template <typename T>
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inline Vec3<T>::Vec3() {}
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template<typename T>
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inline const bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c)
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{
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return ((c.Z() - a.Z()) * (b.Y() - a.Y()) - (b.Z() - a.Z()) * (c.Y() - a.Y()) == 0.0 /*EPS*/) &&
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((b.Z() - a.Z()) * (c.X() - a.X()) - (b.X() - a.X()) * (c.Z() - a.Z()) == 0.0 /*EPS*/) &&
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((b.X() - a.X()) * (c.Y() - a.Y()) - (b.Y() - a.Y()) * (c.X() - a.X()) == 0.0 /*EPS*/);
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}
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template<typename T>
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inline const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d)
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{
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return (a-d) * ((b-d) ^ (c-d));
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}
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}
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#endif //HACD_VECTOR_INL
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