mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 05:10:08 +00:00
954d488756
See also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=10073 Move ConstraintPhysicsSetup to Demos3/bullet3/ConstraintDemo
110 lines
3.2 KiB
Lua
110 lines
3.2 KiB
Lua
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function findOpenGL()
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configuration{}
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if os.is("Linux") then
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return true
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end
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--assume OpenGL is available on Mac OSX, Windows etc
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return true
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end
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function findOpenGL3()
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configuration{}
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if os.is("MacOSX") then
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local osversion = os.getversion()
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--Mac OSX 10.9 and above supports OpenGL 3, below doesn't, so ...
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if osversion.majorversion > 10 or (osversion.majorversion == 10 and osversion.minorversion >=9) then
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return findOpenGL()
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else
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return false
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end
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else
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return findOpenGL()
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end
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end
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function initOpenGL()
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configuration {}
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configuration {"Windows"}
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links {"opengl32","glu32"}
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configuration {"MacOSX"}
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links { "OpenGL.framework"}
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configuration {"not Windows", "not MacOSX"}
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if os.is("Linux") then
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if not _OPTIONS["force_dlopen_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then
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links {"GL"}
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else
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print("No GL/gl.h found, using dynamic loading of GL using glew")
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defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
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links {"dl"}
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end
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end
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configuration{}
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end
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function initGlut()
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configuration {}
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if os.is("Windows") then
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configuration {"Windows"}
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includedirs {
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projectRootDir .. "btgui/OpenGLWindow/Glut"
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}
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libdirs { projectRootDir .. "btgui/OpenGLWindow/Glut"}
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configuration {"Windows", "x32"}
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links {"glut32"}
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configuration {"Windows", "x64"}
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links {"glut64"}
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end
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configuration {"MacOSX"}
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links { "Glut.framework" }
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configuration {"Linux"}
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links {"glut"}
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configuration{}
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end
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function initGlew()
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configuration {}
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if os.is("Windows") then
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configuration {"Windows"}
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defines { "GLEW_STATIC"}
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includedirs {
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projectRootDir .. "btgui/OpenGLWindow/GlewWindows"
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}
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files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"}
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end
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if os.is("Linux") then
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configuration{"Linux"}
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if not _OPTIONS["force_dlopen_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h") and os.isfile("/usr/include/GL/glew.h")) then
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links {"GLEW"}
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else
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print("Using static glew and dynamic loading of glx functions")
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defines { "GLEW_STATIC","GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
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includedirs {
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projectRootDir .. "btgui/OpenGLWindow/GlewWindows"
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}
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files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"}
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links {"dl"}
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end
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end
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configuration{}
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end
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function initX11()
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if os.is("Linux") then
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if not _OPTIONS["force_dlopen_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
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links{"X11","pthread"}
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else
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print("No X11/X.h found, using dynamic loading of X11")
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includedirs {
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projectRootDir .. "btgui/OpenGLWindow/optionalX11"
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}
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defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
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links {"dl","pthread"}
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end
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end
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end
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