mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
f89d587a02
allow multiple graphing windows at the same time
279 lines
6.7 KiB
C++
279 lines
6.7 KiB
C++
#ifndef COMMON_GRAPHICS_APP_H
|
|
#define COMMON_GRAPHICS_APP_H
|
|
|
|
|
|
|
|
#include "Bullet3Common/b3Vector3.h"
|
|
#include "CommonRenderInterface.h"
|
|
#include "CommonWindowInterface.h"
|
|
#include "CommonCameraInterface.h"
|
|
|
|
struct DrawGridData
|
|
{
|
|
int gridSize;
|
|
float upOffset;
|
|
int upAxis;
|
|
float gridColor[4];
|
|
|
|
DrawGridData()
|
|
:gridSize(10),
|
|
upOffset(0.001f),
|
|
upAxis(1)
|
|
{
|
|
gridColor[0] = 0.6f;
|
|
gridColor[1] = 0.6f;
|
|
gridColor[2] = 0.6f;
|
|
gridColor[3] = 1.f;
|
|
}
|
|
};
|
|
|
|
enum EnumSphereLevelOfDetail
|
|
{
|
|
SPHERE_LOD_POINT_SPRITE=0,
|
|
SPHERE_LOD_LOW,
|
|
SPHERE_LOD_MEDIUM,
|
|
SPHERE_LOD_HIGH,
|
|
|
|
};
|
|
struct CommonGraphicsApp
|
|
{
|
|
class CommonWindowInterface* m_window;
|
|
struct CommonRenderInterface* m_renderer;
|
|
struct CommonParameterInterface* m_parameterInterface;
|
|
struct Common2dCanvasInterface* m_2dCanvasInterface;
|
|
|
|
bool m_leftMouseButton;
|
|
bool m_middleMouseButton;
|
|
bool m_rightMouseButton;
|
|
float m_wheelMultiplier;
|
|
float m_mouseMoveMultiplier;
|
|
float m_mouseXpos;
|
|
float m_mouseYpos;
|
|
bool m_mouseInitialized;
|
|
float m_backgroundColorRGB[3];
|
|
|
|
CommonGraphicsApp()
|
|
:m_window(0),
|
|
m_renderer(0),
|
|
m_parameterInterface(0),
|
|
m_2dCanvasInterface(0),
|
|
m_leftMouseButton(false),
|
|
m_middleMouseButton(false),
|
|
m_rightMouseButton(false),
|
|
m_wheelMultiplier(0.01f),
|
|
m_mouseMoveMultiplier(0.4f),
|
|
m_mouseXpos(0.f),
|
|
m_mouseYpos(0.f),
|
|
m_mouseInitialized(false)
|
|
{
|
|
m_backgroundColorRGB[0] = 0.9;
|
|
m_backgroundColorRGB[1] = 0.9;
|
|
m_backgroundColorRGB[2] = 1;
|
|
}
|
|
virtual ~CommonGraphicsApp()
|
|
{
|
|
}
|
|
|
|
virtual void dumpNextFrameToPng(const char* pngFilename){}
|
|
virtual void dumpFramesToVideo(const char* mp4Filename){}
|
|
virtual void getBackgroundColor(float* red, float* green, float* blue) const
|
|
{
|
|
if (red)
|
|
*red = m_backgroundColorRGB[0];
|
|
if (green)
|
|
*green = m_backgroundColorRGB[1];
|
|
if (blue)
|
|
*blue = m_backgroundColorRGB[2];
|
|
}
|
|
virtual void setBackgroundColor(float red, float green, float blue)
|
|
{
|
|
m_backgroundColorRGB[0] = red;
|
|
m_backgroundColorRGB[1] = green;
|
|
m_backgroundColorRGB[2] = blue;
|
|
}
|
|
virtual void setMouseWheelMultiplier(float mult)
|
|
{
|
|
m_wheelMultiplier = mult;
|
|
}
|
|
virtual float getMouseWheelMultiplier() const
|
|
{
|
|
return m_wheelMultiplier;
|
|
}
|
|
|
|
virtual void setMouseMoveMultiplier(float mult)
|
|
{
|
|
m_mouseMoveMultiplier = mult;
|
|
}
|
|
|
|
virtual float getMouseMoveMultiplier() const
|
|
{
|
|
return m_mouseMoveMultiplier;
|
|
}
|
|
|
|
|
|
|
|
virtual void drawGrid(DrawGridData data=DrawGridData()) = 0;
|
|
virtual void setUpAxis(int axis) = 0;
|
|
virtual int getUpAxis() const = 0;
|
|
|
|
virtual void swapBuffer() = 0;
|
|
virtual void drawText( const char* txt, int posX, int posY) = 0;
|
|
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
|
|
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
|
|
virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
|
|
|
|
virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
|
|
|
|
void defaultMouseButtonCallback( int button, int state, float x, float y)
|
|
{
|
|
if (button==0)
|
|
m_leftMouseButton= (state==1);
|
|
if (button==1)
|
|
m_middleMouseButton= (state==1);
|
|
|
|
if (button==2)
|
|
m_rightMouseButton= (state==1);
|
|
|
|
m_mouseXpos = x;
|
|
m_mouseYpos = y;
|
|
m_mouseInitialized = true;
|
|
}
|
|
void defaultMouseMoveCallback( float x, float y)
|
|
{
|
|
|
|
if (m_window && m_renderer)
|
|
{
|
|
CommonCameraInterface* camera = m_renderer->getActiveCamera();
|
|
|
|
bool isAltPressed = m_window->isModifierKeyPressed(B3G_ALT);
|
|
bool isControlPressed = m_window->isModifierKeyPressed(B3G_CONTROL);
|
|
|
|
|
|
if (isAltPressed || isControlPressed)
|
|
{
|
|
float xDelta = x-m_mouseXpos;
|
|
float yDelta = y-m_mouseYpos;
|
|
float cameraDistance = camera->getCameraDistance();
|
|
float pitch = camera->getCameraPitch();
|
|
float yaw = camera->getCameraYaw();
|
|
|
|
float targPos[3];
|
|
float camPos[3];
|
|
|
|
camera->getCameraTargetPosition(targPos);
|
|
camera->getCameraPosition(camPos);
|
|
|
|
b3Vector3 cameraPosition = b3MakeVector3(b3Scalar(camPos[0]),
|
|
b3Scalar(camPos[1]),
|
|
b3Scalar(camPos[2]));
|
|
|
|
b3Vector3 cameraTargetPosition = b3MakeVector3( b3Scalar(targPos[0]),
|
|
b3Scalar(targPos[1]),
|
|
b3Scalar(targPos[2]));
|
|
b3Vector3 cameraUp = b3MakeVector3(0,0,0);
|
|
cameraUp[camera->getCameraUpAxis()] = 1.f;
|
|
|
|
if (m_leftMouseButton)
|
|
{
|
|
// if (b3Fabs(xDelta)>b3Fabs(yDelta))
|
|
// {
|
|
pitch -= xDelta*m_mouseMoveMultiplier;
|
|
// } else
|
|
// {
|
|
yaw += yDelta*m_mouseMoveMultiplier;
|
|
// }
|
|
}
|
|
|
|
if (m_middleMouseButton)
|
|
{
|
|
cameraTargetPosition += cameraUp * yDelta*0.01;
|
|
|
|
|
|
b3Vector3 fwd = cameraTargetPosition-cameraPosition;
|
|
b3Vector3 side = cameraUp.cross(fwd);
|
|
side.normalize();
|
|
cameraTargetPosition += side * xDelta*0.01;
|
|
|
|
}
|
|
if (m_rightMouseButton)
|
|
{
|
|
cameraDistance -= xDelta*0.01f;
|
|
cameraDistance -= yDelta*0.01f;
|
|
if (cameraDistance<1)
|
|
cameraDistance=1;
|
|
if (cameraDistance>1000)
|
|
cameraDistance=1000;
|
|
}
|
|
camera->setCameraDistance(cameraDistance);
|
|
camera->setCameraPitch(pitch);
|
|
camera->setCameraYaw(yaw);
|
|
camera->setCameraTargetPosition(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
|
|
|
|
}
|
|
|
|
}//m_window && m_renderer
|
|
|
|
m_mouseXpos = x;
|
|
m_mouseYpos = y;
|
|
m_mouseInitialized = true;
|
|
}
|
|
// void defaultKeyboardCallback(int key, int state)
|
|
// {
|
|
// }
|
|
void defaultWheelCallback( float deltax, float deltay)
|
|
{
|
|
|
|
if (m_renderer)
|
|
{
|
|
b3Vector3 cameraTargetPosition, cameraPosition, cameraUp = b3MakeVector3(0,0,0);
|
|
cameraUp[getUpAxis()] = 1;
|
|
CommonCameraInterface* camera = m_renderer->getActiveCamera();
|
|
|
|
camera->getCameraPosition(cameraPosition);
|
|
camera->getCameraTargetPosition(cameraTargetPosition);
|
|
|
|
if (!m_leftMouseButton)
|
|
{
|
|
|
|
float cameraDistance = camera->getCameraDistance();
|
|
if (deltay<0 || cameraDistance>1)
|
|
{
|
|
cameraDistance -= deltay*0.01f;
|
|
if (cameraDistance<1)
|
|
cameraDistance=1;
|
|
camera->setCameraDistance(cameraDistance);
|
|
|
|
} else
|
|
{
|
|
|
|
b3Vector3 fwd = cameraTargetPosition-cameraPosition;
|
|
fwd.normalize();
|
|
cameraTargetPosition += fwd*deltay*m_wheelMultiplier;//todo: expose it in the GUI?
|
|
}
|
|
} else
|
|
{
|
|
if (b3Fabs(deltax)>b3Fabs(deltay))
|
|
{
|
|
b3Vector3 fwd = cameraTargetPosition-cameraPosition;
|
|
b3Vector3 side = cameraUp.cross(fwd);
|
|
side.normalize();
|
|
cameraTargetPosition += side * deltax*m_wheelMultiplier;
|
|
|
|
} else
|
|
{
|
|
cameraTargetPosition -= cameraUp * deltay*m_wheelMultiplier;
|
|
|
|
}
|
|
}
|
|
|
|
camera->setCameraTargetPosition(cameraTargetPosition[0],cameraTargetPosition[1],cameraTargetPosition[2]);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
|
|
#endif //COMMON_GRAPHICS_APP_H
|