mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
f5e65197f4
add lego.urdf, duck.urdf (optimized using VHACD convex decomposition) optimize Kiva shelf collision model (by hand, using boxes/Blender) physics timescale toggle between 1 -> 0,25 -> 0
33 lines
841 B
XML
33 lines
841 B
XML
<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0.0 0.02 0.0"/>
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<mass value=".1"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="duck.obj" scale=".05 .05 .05"/>
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</geometry>
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<material name="yellow">
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<color rgba="1 1 0.4 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="duck_vhacd.obj" scale=".05 .05 .05"/>
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</geometry>
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</collision>
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</link>
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</robot>
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