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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh |
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Source | ||
vectormath | ||
Info.plist | ||
premake4.lua | ||
README.txt |
1) Add a .cpp and .h file for your test function. The function should conform to: #ifdef __cplusplus extern "C" { #endif #include "Utils.h" #include "main.h" #include "vector.h" // Your test function int MyTestFunc(void); #ifdef __cplusplus } #endif The rest of the program doesn't care or know what you do in MyTestFunc, except that MyTestFunc should return non-zero in case of failure in MyTestFunc. There are some handy functions in Utils.h that you might want to use. Please use vlog instead of printf to print stuff, and random_number32/64() in place of rand(), so I can multithread later if it comes to that. There are some read-only globals that you may wish to respond to, declared in Utils.h: gReportAverageTimes if you do timing, report times as averages instead of best times if non-zero gExitOnError if non-zero, return non-zero immediately if you encounter an error gAppName (const char*) the name of the application As a convenience, vector.h has some cross platform vector types declared and will correctly include various vector headers according to compiler flag. 2) Add an entry to gTestList in TestList.cpp for your test function, so the rest of the app knows to call it