.. |
BulletUrdfImporter.cpp
|
explicitly remove textures during resetSimulation
|
2018-02-21 23:22:16 -08:00 |
BulletUrdfImporter.h
|
explicitly remove textures during resetSimulation
|
2018-02-21 23:22:16 -08:00 |
ConvertRigidBodies2MultiBody.h
|
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
|
2015-04-16 09:55:32 -07:00 |
ImportURDFSetup.cpp
|
premake build system fixes
|
2018-01-09 12:23:25 -08:00 |
ImportURDFSetup.h
|
enable URDF loading throught the 'File/Open' menu
|
2015-05-01 11:42:14 -07:00 |
MultiBodyCreationInterface.h
|
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
|
2017-06-01 12:32:44 -07:00 |
MyMultiBodyCreator.cpp
|
fix minitaur.urdf: move lower-leg inertia to center, add missing collision for one of the motors, add contact parameters for friction_anchor, spinning friction, compliance (stiffness/damping)
|
2017-09-02 01:05:42 -07:00 |
MyMultiBodyCreator.h
|
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
|
2017-06-01 12:32:44 -07:00 |
SDFAudioTypes.h
|
PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
|
2018-01-17 12:48:48 -08:00 |
URDF2Bullet.cpp
|
PyBullet: expose internal edge utility, to adjust edge normals to prevent object penetrating along triangle edges of concave triangle meshes
|
2018-02-16 19:44:33 -08:00 |
URDF2Bullet.h
|
allow to use colors from MJCF file as option (default to random Google colors), use p.loadMJCF(filename, flags=p.URDF_MJCF_COLORS_FROM_FILE
|
2018-01-11 21:04:08 -08:00 |
urdf_samples.h
|
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
|
2015-04-16 09:55:32 -07:00 |
URDFImporterInterface.h
|
explicitly remove textures during resetSimulation
|
2018-02-21 23:22:16 -08:00 |
URDFJointTypes.h
|
PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
|
2018-01-17 12:48:48 -08:00 |
urdfLexicalCast.h
|
add alternative URDF parser that doens't use ROS urdf
|
2015-06-28 14:09:21 -07:00 |
UrdfParser.cpp
|
upgrade from tinyxml to tinyxml2
|
2018-04-12 00:09:44 -07:00 |
UrdfParser.h
|
upgrade from tinyxml to tinyxml2
|
2018-04-12 00:09:44 -07:00 |
UrdfRenderingInterface.h
|
minor clarification in UrdfRenderingInterface
|
2018-01-21 11:15:35 -08:00 |
urdfStringSplit.cpp
|
Removed many memoryleaks in Example Browser, reducing some technical debt.
|
2016-07-16 00:55:56 -07:00 |
urdfStringSplit.h
|
preliminary work towards saveState/restoreState and saveRestoreState.py example (not implemented yet)
|
2017-12-28 10:05:51 -08:00 |