.. |
differential
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mimicJointConstraint.py creates actual differential drive
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2017-06-09 10:15:05 -07:00 |
dinnerware
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Merge remote-tracking branch 'bp/master'
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2017-02-16 13:41:12 -08:00 |
gripper
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Add lateral and spinning friction coefficients to gripper sdf model.
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2017-03-20 10:16:15 -07:00 |
humanoid
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add humanoid/nao.urdf (BSD license)
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2016-11-14 14:09:57 -08:00 |
husky
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add pybullet getCameraImage, replacing renderImage, cleaner API:
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2016-11-17 15:15:52 -08:00 |
jenga
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jenga brick was way too heavy
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2016-09-29 22:03:29 -07:00 |
kitchens
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Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
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2017-05-31 20:32:45 -07:00 |
kiva_shelf
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allow obsolete OpenGL2 drawer to render with z-up axis.
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2016-11-12 11:59:40 -08:00 |
kuka_iiwa
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tune kuka grasp gym env (make it a bit too easy)
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2017-06-15 11:18:08 -07:00 |
kuka_lwr
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update kuka urdf
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2015-08-19 16:05:32 -07:00 |
lego
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fix pybullet.c compilation for Windows
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2016-09-24 11:25:05 -07:00 |
mjcf
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test for knee joint limits under position control
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2017-05-21 11:00:15 -07:00 |
MPL
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Improve MJCF import, to allow reading of friction parameters, including spinning and rolling friction, with some rudimentary 'default class' support.
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2017-05-02 18:05:36 -07:00 |
Quadrotor
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add husky, quadcopter and plane 100x100 meter urdf files,
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2016-07-16 23:14:16 -07:00 |
quadruped
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make the URDF and the minitaur.py consistent with the real robot
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2017-04-05 11:54:54 -07:00 |
racecar
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allow auxilary link to be used for gear btMultiBodyGearConstraint.
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2017-06-23 20:24:04 -07:00 |
roboschool/models_outdoor/stadium
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implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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2017-06-01 12:32:44 -07:00 |
table
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Modify table rendering.
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2016-09-30 12:30:34 -07:00 |
table_square
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Modify table rendering.
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2016-09-30 12:30:34 -07:00 |
torus
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Render multiple objects with shadow.
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2016-11-27 16:53:15 -08:00 |
tray
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add nicer meshes to kuka_with_gripper.sdf and add kuka_with_gripper2.sdf that can rotate without messing up IK
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2017-06-14 19:34:33 -07:00 |
wav
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add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.
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2017-04-29 10:32:30 -07:00 |
widowx
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Added manually converted widowx.urdf from https://github.com/RobotnikAutomation/widowx_arm
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2017-06-29 17:54:04 -07:00 |
32006GPUAABBs.txt
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add the option to load a set of AABB's from a file, see PairBench
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2013-08-23 17:55:28 -07:00 |
64006GPUAABBs.txt
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add the option to load a set of AABB's from a file, see PairBench
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2013-08-23 17:55:28 -07:00 |
block.urdf
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tune kuka grasp gym env (make it a bit too easy)
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2017-06-15 11:18:08 -07:00 |
BspDemo.bsp
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add BspDemo.bsp data file
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2015-04-16 10:17:35 -07:00 |
bullet_logo.png
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add basic test texture
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2014-01-17 22:19:12 -08:00 |
capsule.urdf
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add capsule support in urdf parser (non-standard extension), capsule.urdf
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2017-01-23 16:45:18 -08:00 |
cartpole.urdf
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add cartpole urdf
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2017-03-14 15:04:43 -07:00 |
checker_blue.png
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add husky, quadcopter and plane 100x100 meter urdf files,
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2016-07-16 23:14:16 -07:00 |
checker_grid.jpg
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
checker_huge.gif
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
cube_gripper_left.urdf
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separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
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2016-09-16 00:57:00 +01:00 |
cube_gripper_right.urdf
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separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
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2016-09-16 00:57:00 +01:00 |
cube_no_friction.urdf
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export contact friction/damping through URDF and API
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2016-09-02 16:40:56 -07:00 |
cube_small.sdf
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Allow choosing loaded as btRigidBody with RobotSimAPI.
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2016-08-16 16:57:48 -07:00 |
cube_small.urdf
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remove that odd triangle in the origin of samurai castle (VR)
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2016-09-19 07:02:43 -07:00 |
cube_soft.urdf
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fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)
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2017-03-20 10:58:07 -07:00 |
cube.mtl
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prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h
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2016-07-11 00:26:40 -07:00 |
cube.obj
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Update to ZLib license for GWEN files.
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2015-10-25 11:30:34 -07:00 |
cube.png
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add basic test texture
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2014-01-17 22:19:12 -08:00 |
cube.urdf
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Add the API to get the body name and pybullet example call.
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2017-03-23 13:54:44 -07:00 |
door.urdf
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[pybullet] implement addUserDebugParameter / readUserDebugParameter
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2017-01-17 15:42:32 -08:00 |
duck_vhacd.obj
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fix pybullet.c compilation for Windows
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2016-09-24 11:25:05 -07:00 |
duck_vhacd.urdf
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fix pybullet.c compilation for Windows
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2016-09-24 11:25:05 -07:00 |
duck.dae
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Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
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2014-10-21 17:44:54 -07:00 |
duck.mtl
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fix pybullet.c compilation for Windows
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2016-09-24 11:25:05 -07:00 |
duck.obj
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fix pybullet.c compilation for Windows
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2016-09-24 11:25:05 -07:00 |
duckCM.png
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fix pybullet.c compilation for Windows
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2016-09-24 11:25:05 -07:00 |
example_log_vr.bin
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Add an example to decode the packed button events from vr log.
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2017-05-10 15:07:49 -07:00 |
floor_diffuse.jpg
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patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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2016-04-26 20:52:52 -07:00 |
floor_diffuse.tga
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revert floor.obj test file, load it by default in TinyRenderer/main.cpp
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2016-04-26 21:01:46 -07:00 |
floor_nm_tangent.tga
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patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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2016-04-26 20:52:52 -07:00 |
floor.mtl
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fixes
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2016-05-13 22:57:41 -07:00 |
floor.obj
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revert floor.obj test file, load it by default in TinyRenderer/main.cpp
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2016-04-26 21:01:46 -07:00 |
hello_world.lua
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add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts.
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2014-02-05 19:39:48 -08:00 |
hinge.urdf
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initial implementation to send debug lines from physics server to client,
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2015-08-19 22:51:16 -07:00 |
init_physics.lua
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rename loadUrdf -> loadMultiBodyFromUrdf in lua script
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2015-05-14 09:16:13 -07:00 |
init_urdf.lua
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rename loadUrdf -> loadMultiBodyFromUrdf in lua script
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2015-05-14 09:16:13 -07:00 |
l_finger_collision.stl
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decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm)
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2016-09-20 12:37:13 -07:00 |
l_finger_tip.stl
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add Obj and STL import demo, work on URDF import
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2014-08-03 13:45:05 -07:00 |
l_finger.stl
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add Obj and STL import demo, work on URDF import
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2014-08-03 13:45:05 -07:00 |
leoTest1.obj
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added Leo wavefront file
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2013-03-22 16:24:09 -07:00 |
multibody.bullet
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a few compile/warning fixes
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2017-07-01 10:01:55 -07:00 |
plane100.obj
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add husky, quadcopter and plane 100x100 meter urdf files,
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2016-07-16 23:14:16 -07:00 |
plane100.urdf
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add husky, quadcopter and plane 100x100 meter urdf files,
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2016-07-16 23:14:16 -07:00 |
plane_with_collision_audio.urdf
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Add option to --useKitchen=1 to VRGloveSimulatorMain
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2017-05-02 22:33:42 -07:00 |
plane_with_restitution.urdf
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expose pybullet changeDynamics(spinningFriction=..., rollingFriction=..., restitution=...)
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2017-05-26 18:14:38 -07:00 |
plane.mtl
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add husky, quadcopter and plane 100x100 meter urdf files,
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2016-07-16 23:14:16 -07:00 |
plane.obj
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Add RtMidi for midi control, use the --midi option in premake, and see
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2016-11-16 16:12:59 -08:00 |
plane.urdf
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Add the API to get the body name and pybullet example call.
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2017-03-23 13:54:44 -07:00 |
pr2_gripper.urdf
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better pr2_gripper collision model
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2017-03-23 15:31:17 -07:00 |
prismatic.urdf
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add prismatic.urdf test file and revert to r2d2.urdf in import example
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2015-07-15 17:51:49 -07:00 |
r2d2_multibody.bullet
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fix in structure alignment of btMultiBodyLinkDoubleData and btMultiBodyDoubleData
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2016-08-26 10:00:29 -07:00 |
r2d2.urdf
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fix r2d2.urdf and avoid self-penetrating limbs
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2016-10-19 16:21:33 -07:00 |
samurai_monastry.mtl
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added Samurai Monastry wavefront .obj
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2013-03-23 23:00:50 -07:00 |
samurai_monastry.obj
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remove that odd triangle in the origin of samurai castle (VR)
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2016-09-19 07:02:43 -07:00 |
samurai.urdf
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remove that odd triangle in the origin of samurai castle (VR)
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2016-09-19 07:02:43 -07:00 |
seymourplane_triangulate.dae
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Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
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2014-10-21 17:44:54 -07:00 |
slope.bullet
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add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit)
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2016-03-17 14:54:46 -07:00 |
sphere2_rolling_friction.urdf
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add spinning_friction to sphere2_rolling_friction.urd
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2017-01-31 12:01:10 -08:00 |
sphere2.urdf
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implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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2017-06-01 12:32:44 -07:00 |
sphere2red.urdf
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use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines.
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2017-06-13 18:33:32 -07:00 |
sphere8.mtl
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update tutorial for SIGGRAPH course
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2015-08-10 14:30:00 -07:00 |
sphere8.obj
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add a textured sphere8.obj test with obj loader
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2015-08-05 19:03:27 -07:00 |
sphere_1cm.urdf
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VR video recording, use command-line --mp4=videoname.mp4
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2017-02-16 14:19:09 -08:00 |
sphere_small.urdf
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Add small sphere, make teddy small too
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2016-09-22 08:50:28 -07:00 |
sphere_smooth.mtl
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use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines.
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2017-06-13 18:33:32 -07:00 |
sphere_smooth.obj
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use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines.
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2017-06-13 18:33:32 -07:00 |
sphere_transparent.urdf
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Add pybullet transparent.py example, transparency with global per-object sort in GLInstancingRenderer
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2017-06-24 19:38:31 -07:00 |
sphere_with_restitution.urdf
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expose pybullet changeDynamics(spinningFriction=..., rollingFriction=..., restitution=...)
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2017-05-26 18:14:38 -07:00 |
spider.bullet
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X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
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2014-08-26 11:28:44 -07:00 |
sponza_closed.obj
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
sponza.mtl
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
stadium.sdf
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remove pose frame from SDF,
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2017-06-01 20:13:39 -07:00 |
teddy2_VHACD_CHs.obj
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fix convex-plane for > 4 vertices
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2013-04-10 00:03:02 -07:00 |
teddy_vhacd.urdf
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Add null space task as an option for IK in VR.
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2016-09-30 16:47:33 -07:00 |
teddy.obj
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add test .obj files in data folder
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2013-03-18 20:44:26 -07:00 |
terrain.obj
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add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
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2017-06-08 14:28:33 -07:00 |
terrain.py
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add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
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2017-06-08 14:28:33 -07:00 |
terrain.urdf
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add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
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2017-06-08 14:28:33 -07:00 |
testFileFracture.bullet
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AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet
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2014-09-12 09:50:13 -07:00 |
tex256.png
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implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
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2017-06-30 19:11:43 -07:00 |
textured_sphere_flat.obj
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
textured_sphere_smooth.mtl
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
textured_sphere_smooth.obj
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
textured_sphere.mtl
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add a few test files for TinyRenderer software renderer
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2016-05-18 17:58:44 -07:00 |
two_cubes.sdf
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remove pose frame from SDF,
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2017-06-01 20:13:39 -07:00 |
unittest_data.zip
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add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files)
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2014-02-04 13:39:55 -08:00 |
uvmap.png
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add a textured sphere8.obj test with obj loader
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2015-08-05 19:03:27 -07:00 |
wheel.urdf
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add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
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2017-06-08 14:28:33 -07:00 |
xacro_standalone.py
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add xacro_standalone.py tool, to convert a urdf.xacro to urdf
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2015-07-21 12:42:46 -07:00 |