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Shaders
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
CMakeLists.txt
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Install examples lib
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2019-01-12 11:06:06 +01:00 |
EGLOpenGLWindow.cpp
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fix EGL issue related to glViewport in startRender method
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2018-10-01 18:51:02 -07:00 |
EGLOpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
fontstash.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
fontstash.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLFWOpenGLWindow.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLFWOpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLInstanceGraphicsShape.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLInstanceRendererInternalData.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLInstancingRenderer.cpp
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expose shadowMapResolution (texture resolution) and shadowMapWorldSize (size in meters in world space)
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2019-06-19 09:01:16 -07:00 |
GLInstancingRenderer.h
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expose shadowMapResolution (texture resolution) and shadowMapWorldSize (size in meters in world space)
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2019-06-19 09:01:16 -07:00 |
GLPrimInternalData.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLPrimitiveRenderer.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLPrimitiveRenderer.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLRenderToTexture.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GLRenderToTexture.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
GwenOpenGL3CoreRenderer.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
LoadShader.cpp
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Fix shader example build / spotted by clang
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2019-05-23 20:40:29 +01:00 |
LoadShader.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindow.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindowObjC.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
MacOpenGLWindowObjC.m
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fix build
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2018-08-30 13:24:25 +02:00 |
OpenGL2Include.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
opengl_fontstashcallbacks.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
opengl_fontstashcallbacks.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
OpenGLInclude.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
OpenSans.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
OpenSans.ttf
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
premake4.lua
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move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
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2018-09-10 23:18:34 -07:00 |
ShapeData.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
SimpleCamera.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
SimpleCamera.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
SimpleOpenGL2App.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
SimpleOpenGL2App.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
SimpleOpenGL2Renderer.cpp
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Fix issue 1883, OpenGL 2.x doesn't have glGenerateMipmap
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2018-12-22 11:42:29 -08:00 |
SimpleOpenGL2Renderer.h
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expose shadowMapResolution (texture resolution) and shadowMapWorldSize (size in meters in world space)
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2019-06-19 09:01:16 -07:00 |
SimpleOpenGL3App.cpp
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Add preliminary PhysX 4.0 backend for PyBullet
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2019-01-22 21:08:37 -08:00 |
SimpleOpenGL3App.h
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
TwFonts.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
TwFonts.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
Win32InternalWindowData.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
Win32OpenGLWindow.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
Win32OpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
Win32Window.cpp
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allow pybullet_envs.deep_mimic.testrl --arg_file run_humanoid3d_backflip_args.txt to perform a backflip. Can only backflip twice, then drops on ground.
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2019-02-10 20:56:31 -08:00 |
Win32Window.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
X11OpenGLWindow.cpp
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |
X11OpenGLWindow.h
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Code-style consistency improvement:
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2018-09-23 14:17:31 -07:00 |