mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
6c9ce344ea
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
61 lines
1.0 KiB
Lua
61 lines
1.0 KiB
Lua
function createProject(vendor)
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project "Test_OpenCL_Bullet3"
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kind "ConsoleApp"
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-- defines { }
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if os.is("Windows") then
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--see http://stackoverflow.com/questions/12558327/google-test-in-visual-studio-2012
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defines {"_VARIADIC_MAX=10"}
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end
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initOpenCL(vendor)
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includedirs
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{
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".","../gtest-1.7.0/include",
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"../../src",
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"../../examples/ThirdPartyLibs", --for unzip
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}
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links {"gtest",
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-- "Bullet2FileLoader",
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"Bullet3OpenCL_" .. vendor,
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-- "Bullet3Dynamics",
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-- "Bullet3Collision",
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-- "Bullet3Geometry",
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"Bullet3Common"
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}
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--you can comment out the following few lines, then you need to unzip the untest_data.zip manually
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defines {"B3_USE_ZLIB"}
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files {
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"../../examples/ThirdPartyLibs/minizip/*.c",
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"../../examples/ThirdPartyLibs/zlib/*.c",
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}
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files {
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"**.cpp",
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"**.h",
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"../OpenCL/BasicInitialize/testInitOpenCL.cpp",
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"../OpenCL/AllBullet3Kernels/*.cpp"
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}
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if os.is("Windows") then
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end
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if os.is("Linux") then
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links {"pthread"}
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end
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if os.is("MacOSX") then
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end
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end
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createProject("clew")
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