bullet3/test/TestBullet3OpenCL/premake4.lua
erwincoumans 6c9ce344ea fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
2015-07-10 22:20:06 -07:00

61 lines
1.0 KiB
Lua

function createProject(vendor)
project "Test_OpenCL_Bullet3"
kind "ConsoleApp"
-- defines { }
if os.is("Windows") then
--see http://stackoverflow.com/questions/12558327/google-test-in-visual-studio-2012
defines {"_VARIADIC_MAX=10"}
end
initOpenCL(vendor)
includedirs
{
".","../gtest-1.7.0/include",
"../../src",
"../../examples/ThirdPartyLibs", --for unzip
}
links {"gtest",
-- "Bullet2FileLoader",
"Bullet3OpenCL_" .. vendor,
-- "Bullet3Dynamics",
-- "Bullet3Collision",
-- "Bullet3Geometry",
"Bullet3Common"
}
--you can comment out the following few lines, then you need to unzip the untest_data.zip manually
defines {"B3_USE_ZLIB"}
files {
"../../examples/ThirdPartyLibs/minizip/*.c",
"../../examples/ThirdPartyLibs/zlib/*.c",
}
files {
"**.cpp",
"**.h",
"../OpenCL/BasicInitialize/testInitOpenCL.cpp",
"../OpenCL/AllBullet3Kernels/*.cpp"
}
if os.is("Windows") then
end
if os.is("Linux") then
links {"pthread"}
end
if os.is("MacOSX") then
end
end
createProject("clew")