mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 22:20:12 +00:00
9105c3af5a
Moved optional code to Extras: AlgebraicCCD,EPA,quickstep Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache. Added ParallelPhysicsEnvironment (prepair more parallel mainloop) Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
26 lines
1.3 KiB
C++
26 lines
1.3 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BU_Collidable.h"
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#include "CollisionShapes/CollisionShape.h"
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#include <SimdTransform.h>
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#include "BU_MotionStateInterface.h"
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BU_Collidable::BU_Collidable(BU_MotionStateInterface& motion,PolyhedralConvexShape& shape,void* userPointer )
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:m_motionState(motion),m_shape(shape),m_userPointer(userPointer)
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{
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}
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