bullet3/examples/ExtendedTutorials
Erwin Coumans 1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
..
Bridge.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Bridge.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Chain.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Chain.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
CompoundBoxes.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
CompoundBoxes.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
InclinedPlane.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
InclinedPlane.h Convert DOS (CRLF) source files to Unix (LF) line endings 2019-05-22 10:01:32 +02:00
MultiPendulum.cpp Qualify calls to certain functions from the cmath library. 2019-03-14 16:57:50 -07:00
MultiPendulum.h Convert DOS (CRLF) source files to Unix (LF) line endings 2019-05-22 10:01:32 +02:00
MultipleBoxes.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
MultipleBoxes.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
NewtonsCradle.cpp Qualify calls to certain functions from the cmath library. 2019-03-14 16:57:50 -07:00
NewtonsCradle.h Convert DOS (CRLF) source files to Unix (LF) line endings 2019-05-22 10:01:32 +02:00
NewtonsRopeCradle.cpp Qualify calls to certain functions from the cmath library. 2019-03-14 16:57:50 -07:00
NewtonsRopeCradle.h Convert DOS (CRLF) source files to Unix (LF) line endings 2019-05-22 10:01:32 +02:00
premake4.lua * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
RigidBodyFromObj.cpp First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface. 2018-10-08 21:27:08 -07:00
RigidBodyFromObj.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleBox.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleBox.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleCloth.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleCloth.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleJoint.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleJoint.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00