Go to file
ejcoumans a0f320764b Upgraded to latest COLLADA-DOM 1.2.0, see http://sourceforge.net/project/showfiles.php?group_id=157838
November 13, 2006
Re-applied the 'INF' fix for constraint limits.
2006-12-19 02:33:05 +00:00
Demos updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Extras Upgraded to latest COLLADA-DOM 1.2.0, see http://sourceforge.net/project/showfiles.php?group_id=157838 2006-12-19 02:33:05 +00:00
Glut added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
include added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated projectfiles 2006-07-04 17:32:48 +00:00
msvc added libboxbox (optional) 2006-12-09 02:09:55 +00:00
src Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
AUTHORS more makefile stuff 2006-12-15 19:27:13 +00:00
autogen.sh updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated EPA, 2006-11-18 03:27:01 +00:00
bullet.pc.in moved files around 2006-05-25 19:18:29 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog.txt double precision 2006-12-16 06:31:29 +00:00
CMakeLists.txt First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
config.h.in updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile. 2006-12-15 18:24:31 +00:00
configure updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile. 2006-12-15 18:24:31 +00:00
configure.ac updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
INSTALL more makefile stuff 2006-12-15 19:27:13 +00:00
Jamfile.in First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae added <gravity> to jenga.dae (Blender doesn't export this by default) 2006-07-18 19:00:11 +00:00
LICENSE update clarification in LICENSE 2006-12-15 19:22:09 +00:00
Makefile.am updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Makefile.in more makefile stuff 2006-12-15 19:27:13 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION upgraded the version number, this commit is mostly to test the bullet-committers mailinglist, see 2006-12-15 04:40:08 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com