mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
37 lines
821 B
C
37 lines
821 B
C
#ifndef GRAPHING_TEXTURE_H
|
|
#define GRAPHING_TEXTURE_H
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
|
|
struct GraphingTexture
|
|
{
|
|
int m_textureId;
|
|
//assume rgba (8 bit per component, total of 32bit per pixel, for m_width*m_height pixels)
|
|
btAlignedObjectArray<unsigned char> m_imageData;
|
|
int m_width;
|
|
int m_height;
|
|
|
|
GraphingTexture();
|
|
virtual ~GraphingTexture();
|
|
|
|
bool create(int texWidth, int texHeight);
|
|
void destroy();
|
|
|
|
void setPixel(int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
|
|
{
|
|
m_imageData[x*4+y*4*m_width+0] = red;
|
|
m_imageData[x*4+y*4*m_width+1] = green;
|
|
m_imageData[x*4+y*4*m_width+2] = blue;
|
|
m_imageData[x*4+y*4*m_width+3] = alpha;
|
|
}
|
|
|
|
void uploadImageData();
|
|
|
|
int getTextureId()
|
|
{
|
|
return m_textureId;
|
|
}
|
|
};
|
|
|
|
#endif //GRAPHING_TEXTURE_H
|
|
|