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GwenGUISupport
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disable CProfileManager, might reduce some multi-threading conflicts
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2016-07-19 15:55:52 -07:00 |
CMakeLists.txt
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preparation for KUKA IK tracking example
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2016-08-30 14:44:11 -07:00 |
CollisionShape2TriangleMesh.cpp
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Update CollisionShape2TriangleMesh.cpp
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2016-06-14 07:53:15 -07:00 |
CollisionShape2TriangleMesh.h
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Remove unused ROS urdf (was replaced by Bullet UrdfParser.
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2016-05-12 23:03:12 -07:00 |
EmptyBrowser.h
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rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming
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2015-04-29 13:33:26 -07:00 |
EmptyExample.h
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enable URDF loading throught the 'File/Open' menu
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2015-05-01 11:42:14 -07:00 |
ExampleBrowserInterface.h
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rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming
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2015-04-29 13:33:26 -07:00 |
ExampleEntries.cpp
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preparation for KUKA IK tracking example
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2016-08-30 14:44:11 -07:00 |
ExampleEntries.h
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Remove unused ROS urdf (was replaced by Bullet UrdfParser.
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2016-05-12 23:03:12 -07:00 |
GL_ShapeDrawer.cpp
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more example browser tweaks, mostly related to (debug) rendering
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2015-05-02 11:40:06 -07:00 |
GL_ShapeDrawer.h
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add basic legacy OpenGL2 rendering
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2015-04-20 15:28:52 -07:00 |
InProcessExampleBrowser.cpp
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Add sleep to avoid 100% busy CPU loop in PhysicsServerExample
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2016-08-13 12:21:18 -07:00 |
InProcessExampleBrowser.h
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run GUI on main thread for Mac OSX/__APPLE__, due to OS limitation
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2016-04-14 08:51:20 -07:00 |
main.cpp
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fix: accidently enable memory-leak debug test
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2016-07-16 21:36:40 -07:00 |
OpenGLExampleBrowser.cpp
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add some micro-sleep to prevent 100% CPU/memory bus hogging, preventing the graphics thread from making progress.
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2016-08-19 13:58:53 -07:00 |
OpenGLExampleBrowser.h
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Removed many memoryleaks in Example Browser, reducing some technical debt.
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2016-07-16 00:55:56 -07:00 |
OpenGLGuiHelper.cpp
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add some micro-sleep to prevent 100% CPU/memory bus hogging, preventing the graphics thread from making progress.
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2016-08-19 13:58:53 -07:00 |
OpenGLGuiHelper.h
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add segmentation mask rendering to TinyRenderer and shared memory API
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2016-08-11 14:55:30 -07:00 |
premake4.lua
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Add inverse kinematics example with implementations by Sam Buss.
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2016-07-24 22:22:42 -07:00 |