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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
138 lines
4.0 KiB
C++
138 lines
4.0 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/ScrollControl.h"
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using namespace Gwen;
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class ScrollControl : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( ScrollControl, GUnit )
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{
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 10, 10, 100, 100 );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Twice As Big" );
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pTestButton->SetBounds( 0, 0, 200, 200 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 110, 10, 100, 100 );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Same Size" );
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pTestButton->SetBounds( 0, 0, 100, 100 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 210, 10, 100, 100 );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Wide" );
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pTestButton->SetBounds( 0, 0, 200, 50 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 310, 10, 100, 100 );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Tall" );
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pTestButton->SetBounds( 0, 0, 50, 200 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 410, 10, 100, 100 );
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pCtrl->SetScroll( false, true );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Vertical" );
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pTestButton->SetBounds( 0, 0, 200, 200 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 510, 10, 100, 100 );
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pCtrl->SetScroll( true, false );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Horinzontal" );
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pTestButton->SetBounds( 0, 0, 200, 200 );
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}
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// Bottom Row
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 10, 110, 100, 100 );
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pCtrl->SetAutoHideBars( true );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Twice As Big" );
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pTestButton->SetBounds( 0, 0, 200, 200 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 110, 110, 100, 100 );
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pCtrl->SetAutoHideBars( true );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Same Size" );
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pTestButton->SetBounds( 0, 0, 100, 100 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 210, 110, 100, 100 );
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pCtrl->SetAutoHideBars( true );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Wide" );
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pTestButton->SetBounds( 0, 0, 200, 50 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 310, 110, 100, 100 );
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pCtrl->SetAutoHideBars( true );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Tall" );
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pTestButton->SetBounds( 0, 0, 50, 200 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 410, 110, 100, 100 );
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pCtrl->SetAutoHideBars( true );
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pCtrl->SetScroll( false, true );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Vertical" );
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pTestButton->SetBounds( 0, 0, 200, 200 );
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}
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{
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Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
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pCtrl->SetBounds( 510, 110, 100, 100 );
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pCtrl->SetAutoHideBars( true );
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pCtrl->SetScroll( true, false );
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Controls::Button* pTestButton = new Controls::Button( pCtrl );
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pTestButton->SetText( L"Horinzontal" );
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pTestButton->SetBounds( 0, 0, 200, 200 );
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}
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}
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};
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DEFINE_UNIT_TEST( ScrollControl, L"Scroll" ); |