bullet3/test/GwenOpenGLTest/ScrollControl.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

138 lines
4.0 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/ScrollControl.h"
using namespace Gwen;
class ScrollControl : public GUnit
{
public:
GWEN_CONTROL_INLINE( ScrollControl, GUnit )
{
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 10, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Twice As Big" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 110, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Same Size" );
pTestButton->SetBounds( 0, 0, 100, 100 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 210, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Wide" );
pTestButton->SetBounds( 0, 0, 200, 50 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 310, 10, 100, 100 );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Tall" );
pTestButton->SetBounds( 0, 0, 50, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 410, 10, 100, 100 );
pCtrl->SetScroll( false, true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Vertical" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 510, 10, 100, 100 );
pCtrl->SetScroll( true, false );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Horinzontal" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
// Bottom Row
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 10, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Twice As Big" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 110, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Same Size" );
pTestButton->SetBounds( 0, 0, 100, 100 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 210, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Wide" );
pTestButton->SetBounds( 0, 0, 200, 50 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 310, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Tall" );
pTestButton->SetBounds( 0, 0, 50, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 410, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
pCtrl->SetScroll( false, true );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Vertical" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
{
Gwen::Controls::ScrollControl* pCtrl = new Gwen::Controls::ScrollControl( this );
pCtrl->SetBounds( 510, 110, 100, 100 );
pCtrl->SetAutoHideBars( true );
pCtrl->SetScroll( true, false );
Controls::Button* pTestButton = new Controls::Button( pCtrl );
pTestButton->SetText( L"Horinzontal" );
pTestButton->SetBounds( 0, 0, 200, 200 );
}
}
};
DEFINE_UNIT_TEST( ScrollControl, L"Scroll" );