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Bullet2FileDemo.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
Bullet2FileDemo.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
BulletDataExtractor.cpp
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use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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2013-07-18 15:55:38 -07:00 |
BulletDataExtractor.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
ConcaveScene.cpp
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use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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2013-07-18 15:55:38 -07:00 |
ConcaveScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuCompoundScene.cpp
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Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
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2013-06-19 22:08:03 -07:00 |
GpuCompoundScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuConvexScene.cpp
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Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
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2013-07-17 22:42:50 -07:00 |
GpuConvexScene.h
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move shaders to .glsl files and stringify to .h file.
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2013-06-28 14:10:23 -07:00 |
GpuRigidBodyDemo.cpp
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use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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2013-07-18 15:55:38 -07:00 |
GpuRigidBodyDemo.h
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use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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2013-07-18 15:55:38 -07:00 |
GpuRigidBodyDemoInternalData.h
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use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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2013-07-18 15:55:38 -07:00 |
GpuSphereScene.cpp
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Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
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2013-06-19 22:08:03 -07:00 |
GpuSphereScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |