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BulletUrdfImporter.cpp
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Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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2017-08-14 14:59:41 -07:00 |
BulletUrdfImporter.h
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revert API to be backward compatible, add b3CreateInProcessPhysicsServerAndConnectSharedMemory
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2017-08-16 12:33:25 -07:00 |
ConvertRigidBodies2MultiBody.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
ImportURDFSetup.cpp
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Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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2017-08-14 14:59:41 -07:00 |
ImportURDFSetup.h
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enable URDF loading throught the 'File/Open' menu
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2015-05-01 11:42:14 -07:00 |
LinkVisualShapesConverter.h
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remove visual shape from CPU/TinyRenderer with removeBody
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2017-05-12 20:24:10 -07:00 |
MultiBodyCreationInterface.h
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implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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2017-06-01 12:32:44 -07:00 |
MyMultiBodyCreator.cpp
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compile fix
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2017-06-01 12:51:43 -07:00 |
MyMultiBodyCreator.h
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implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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2017-06-01 12:32:44 -07:00 |
SDFAudioTypes.h
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
URDF2Bullet.cpp
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Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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2017-08-14 14:59:41 -07:00 |
URDF2Bullet.h
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expose b3LoadMJCFCommandSetFlags / pybullet.pybullet_loadMJCF(fileName,flags=pybullet.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
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2017-05-10 15:01:25 -07:00 |
urdf_samples.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
URDFImporterInterface.h
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pybullet.createCollisionShape, createVisualShape, createMultiBody, programmatic creation using ProgrammaticUrdfInterface
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2017-06-03 10:57:56 -07:00 |
URDFJointTypes.h
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turn down effect of default specular a bit
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2017-06-01 13:15:58 -07:00 |
urdfLexicalCast.h
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add alternative URDF parser that doens't use ROS urdf
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2015-06-28 14:09:21 -07:00 |
UrdfParser.cpp
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Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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2017-08-14 14:59:41 -07:00 |
UrdfParser.h
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Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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2017-08-14 14:59:41 -07:00 |
urdfStringSplit.cpp
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Removed many memoryleaks in Example Browser, reducing some technical debt.
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2016-07-16 00:55:56 -07:00 |
urdfStringSplit.h
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Removed many memoryleaks in Example Browser, reducing some technical debt.
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2016-07-16 00:55:56 -07:00 |