bullet3/Demos3/GpuDemos/rigidbody
2013-08-30 08:06:46 -07:00
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Bullet2FileDemo.cpp support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree. 2013-08-20 03:19:59 -07:00
Bullet2FileDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
BulletDataExtractor.cpp more work towards CPU version 2013-08-30 08:06:46 -07:00
BulletDataExtractor.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
bunny.inl added fracture scene .bullet file (doesn't work well yet) 2013-07-30 12:37:16 -07:00
ConcaveScene.cpp more work towards CPU version 2013-08-30 08:06:46 -07:00
ConcaveScene.h report when compound pair capacity is exceeded (and avoid crash) 2013-07-30 17:00:50 -07:00
cube.inl added fracture scene .bullet file (doesn't work well yet) 2013-07-30 12:37:16 -07:00
GpuCompoundScene.cpp more work towards CPU version 2013-08-30 08:06:46 -07:00
GpuCompoundScene.h report when compound pair capacity is exceeded (and avoid crash) 2013-07-30 17:00:50 -07:00
GpuConvexScene.cpp more work towards CPU version 2013-08-30 08:06:46 -07:00
GpuConvexScene.h add gjk/epa (host only), possibly improve convex-convex with many edge-edge tests 2013-07-31 23:22:43 -07:00
GpuRigidBodyDemo.cpp more work towards CPU version 2013-08-30 08:06:46 -07:00
GpuRigidBodyDemo.h use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio 2013-07-18 15:55:38 -07:00
GpuRigidBodyDemoInternalData.h more work towards CPU version 2013-08-30 08:06:46 -07:00
GpuSphereScene.cpp more work towards CPU version 2013-08-30 08:06:46 -07:00
GpuSphereScene.h report when compound pair capacity is exceeded (and avoid crash) 2013-07-30 17:00:50 -07:00