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Bullet2FileDemo.cpp
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support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
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2013-08-20 03:19:59 -07:00 |
Bullet2FileDemo.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
BulletDataExtractor.cpp
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
BulletDataExtractor.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
bunny.inl
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added fracture scene .bullet file (doesn't work well yet)
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2013-07-30 12:37:16 -07:00 |
ConcaveScene.cpp
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
ConcaveScene.h
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report when compound pair capacity is exceeded (and avoid crash)
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2013-07-30 17:00:50 -07:00 |
cube.inl
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added fracture scene .bullet file (doesn't work well yet)
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2013-07-30 12:37:16 -07:00 |
GpuCompoundScene.cpp
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
GpuCompoundScene.h
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report when compound pair capacity is exceeded (and avoid crash)
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2013-07-30 17:00:50 -07:00 |
GpuConvexScene.cpp
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
GpuConvexScene.h
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add gjk/epa (host only), possibly improve convex-convex with many edge-edge tests
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2013-07-31 23:22:43 -07:00 |
GpuRigidBodyDemo.cpp
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
GpuRigidBodyDemo.h
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use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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2013-07-18 15:55:38 -07:00 |
GpuRigidBodyDemoInternalData.h
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
GpuSphereScene.cpp
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more work towards CPU version
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2013-08-30 08:06:46 -07:00 |
GpuSphereScene.h
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report when compound pair capacity is exceeded (and avoid crash)
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2013-07-30 17:00:50 -07:00 |