bullet3/test/GwenOpenGLTest/PanelListPanel.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

61 lines
1.5 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/PanelListPanel.h"
#include "Gwen/Controls/StatusBar.h"
#include "Gwen/Utility.h"
using namespace Gwen;
class PanelListPanel : public GUnit
{
public:
GWEN_CONTROL_INLINE( PanelListPanel, GUnit )
{
m_PLP = new Gwen::Controls::PanelListPanel( this );
m_PLP->Dock( Pos::Fill );
m_PLP->SetPadding( Gwen::Padding( 10, 10 ));
m_PLP->SetVertical();
m_PLP->SetSizeToChildren( false );
for ( int i = 0; i < 16; i++)
{
Gwen::String testName = "TEST" + Utility::ToString( i );
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_PLP );
testButton->SetText( testName );
}
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
pStatus->Dock( Pos::Bottom );
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "Horizontal" );
pButton->onPress.Add( this, &PanelListPanel::GoHorizontal );
pStatus->AddControl( pButton, false );
}
{
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
pButton->SetText( "Vertical" );
pButton->onPress.Add( this, &PanelListPanel::GoVertical );
pStatus->AddControl( pButton, true );
}
}
void GoVertical( Gwen::Controls::Base* pFromPanel )
{
m_PLP->SetVertical();
}
void GoHorizontal( Gwen::Controls::Base* pFromPanel )
{
m_PLP->SetHorizontal();
}
Gwen::Controls::PanelListPanel* m_PLP;
};
DEFINE_UNIT_TEST( PanelListPanel, L"PanelListPanel" );