bullet3/examples/TinyAudio/premake4.lua
2017-04-14 12:22:38 -07:00

39 lines
792 B
Lua

project "App_TinyAudioExample"
language "C++"
kind "ConsoleApp"
includedirs {
".",
"../../src",
}
defines {"B3_USE_STANDALONE_EXAMPLE", "__STK_REALTIME__"}
files {
"**.cpp",
"**.h",
"../StandaloneMain/main_console_single_example.cpp",
}
if os.is("Windows") then
links {"winmm","Wsock32","dsound"}
defines {"WIN32","__WINDOWS_MM__","__LITTLE_ENDIAN__","__WINDOWS_DS__"}
end
if os.is("Linux") then initX11()
defines {"__OS_LINUX__","__LINUX_ALSA__","__LITTLE_ENDIAN__"}
links {"asound","pthread"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
defines {"__OS_MACOSX__","__LITTLE_ENDIAN__"}
end