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Bullet2FileDemo.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
Bullet2FileDemo.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
BulletDataExtractor.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
BulletDataExtractor.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
ConcaveScene.cpp
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improve Mac OSX/Unix benchmark
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2013-05-23 20:38:27 -07:00 |
ConcaveScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuCompoundScene.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuCompoundScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuConvexScene.cpp
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add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
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2013-05-28 18:39:53 -07:00 |
GpuConvexScene.h
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add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
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2013-05-28 18:39:53 -07:00 |
GpuRigidBodyDemo.cpp
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experiment with first-level batching using object index instead of spatial hash in uniform grid (to avoid tuning average object size for uniform grid)
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2013-05-03 01:14:34 -07:00 |
GpuRigidBodyDemo.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuRigidBodyDemoInternalData.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuSphereScene.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuSphereScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |