bullet3/Demos3/GpuDemos/rigidbody
2013-05-28 18:39:53 -07:00
..
Bullet2FileDemo.cpp reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
Bullet2FileDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
BulletDataExtractor.cpp reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
BulletDataExtractor.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
ConcaveScene.cpp improve Mac OSX/Unix benchmark 2013-05-23 20:38:27 -07:00
ConcaveScene.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
GpuCompoundScene.cpp reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
GpuCompoundScene.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
GpuConvexScene.cpp add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast) 2013-05-28 18:39:53 -07:00
GpuConvexScene.h add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast) 2013-05-28 18:39:53 -07:00
GpuRigidBodyDemo.cpp experiment with first-level batching using object index instead of spatial hash in uniform grid (to avoid tuning average object size for uniform grid) 2013-05-03 01:14:34 -07:00
GpuRigidBodyDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
GpuRigidBodyDemoInternalData.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
GpuSphereScene.cpp reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
GpuSphereScene.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00