bullet3/Demos/BspDemo
ejcoumans 86c27a7c9d Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)
Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
2006-11-11 23:59:51 +00:00
..
BspConverter.cpp added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
BspConverter.h added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
BspDemo.cpp Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!) 2006-11-11 23:59:51 +00:00
BspDemo.h processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
BspLoader.cpp Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
BspLoader.h Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
CMakeLists.txt more refactoring for CMake buildsystem 2006-09-30 02:51:35 +00:00
Jamfile some changes related to BspDemo 2006-08-11 23:01:25 +00:00