..
plugins
pybullet vr_kuka_setup.py: add a gear joint, to keep the gripper centered,
2017-11-12 10:36:30 -08:00
tcp
add some missing files for premake, thanks to Jeff Bingham for the report
2017-09-24 16:10:14 -07:00
udp
add some missing files for premake, thanks to Jeff Bingham for the report
2017-09-24 16:10:14 -07:00
b3PluginManager.cpp
remove debug printf
2017-10-03 16:16:09 -07:00
b3PluginManager.h
add option to statically link a plugin, select the postFix (to avoid naming conflict of multiple plugins functions ('initPlugin' becomes initPlugin_postFix)
2017-10-03 15:00:52 -07:00
BodyJointInfoUtility.h
use explicit size for name, to avoid issue converting/marshalling data to C#
2017-10-03 18:01:53 -07:00
CMakeLists.txt
fix Mac OSX build, openvr 32bit/64bit was not selected, library out-of-date
2017-10-11 17:20:26 -07:00
IKTrajectoryHelper.cpp
Expose IK solver options including DLS and SDLS.
2017-10-19 14:00:53 -07:00
IKTrajectoryHelper.h
Expose IK solver options including DLS and SDLS.
2017-10-19 14:00:53 -07:00
InProcessMemory.cpp
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
InProcessMemory.h
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
main.cpp
Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
2017-05-30 19:54:55 -07:00
PhysicsClient.cpp
sync repo
2015-11-11 12:44:26 -08:00
PhysicsClient.h
store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
2017-10-05 08:23:10 -07:00
PhysicsClientC_API.cpp
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2017-10-25 08:15:14 -07:00
PhysicsClientC_API.h
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2017-10-25 08:15:14 -07:00
PhysicsClientExample.cpp
prepare to train racecar using ZED camera pixels (CNN+DQN)
2017-06-13 16:04:50 -07:00
PhysicsClientExample.h
make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF
2016-06-03 19:03:56 -07:00
PhysicsClientSharedMemory2_C_API.cpp
remove some memory leaks in example code.
2017-01-10 14:57:16 -08:00
PhysicsClientSharedMemory2_C_API.h
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory2.cpp
remove some memory leaks in example code.
2017-01-10 14:57:16 -08:00
PhysicsClientSharedMemory2.h
work-in-progress
2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory_C_API.cpp
Quick first prototype/test to integrate pybullet into Unity,
2017-09-20 23:18:18 -07:00
PhysicsClientSharedMemory_C_API.h
Quick first prototype/test to integrate pybullet into Unity,
2017-09-20 23:18:18 -07:00
PhysicsClientSharedMemory.cpp
pybullet vr_kuka_setup.py: add a gear joint, to keep the gripper centered,
2017-11-12 10:36:30 -08:00
PhysicsClientSharedMemory.h
store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
2017-10-05 08:23:10 -07:00
PhysicsClientTCP_C_API.cpp
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
PhysicsClientTCP_C_API.h
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
PhysicsClientTCP.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientTCP.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientUDP_C_API.cpp
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
PhysicsClientUDP_C_API.h
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
PhysicsClientUDP.cpp
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsClientUDP.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
PhysicsCommandProcessorInterface.h
allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
2017-06-17 13:29:14 -07:00
PhysicsDirect.cpp
pybullet vr_kuka_setup.py: add a gear joint, to keep the gripper centered,
2017-11-12 10:36:30 -08:00
PhysicsDirect.h
store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
2017-10-05 08:23:10 -07:00
PhysicsDirectC_API.cpp
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
PhysicsDirectC_API.h
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
PhysicsLoopBack.cpp
store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
2017-10-05 08:23:10 -07:00
PhysicsLoopBack.h
store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
2017-10-05 08:23:10 -07:00
PhysicsLoopBackC_API.cpp
fix many warnings
2017-01-15 22:26:11 -08:00
PhysicsLoopBackC_API.h
consistent *API.* in examples/SharedMemory
2015-11-23 08:00:42 -08:00
PhysicsServer.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsServer.h
print better error warning, in case the physics client/server version mismatch.
2017-05-28 17:05:18 -07:00
PhysicsServerCommandProcessor.cpp
Finally refactored the PhysicsServerCommandProcessor::processCommand switch statements into over 50 separate functions.
2017-11-17 16:14:18 -08:00
PhysicsServerCommandProcessor.h
Finally refactored the PhysicsServerCommandProcessor::processCommand switch statements into over 50 separate functions.
2017-11-17 16:14:18 -08:00
PhysicsServerExample.cpp
also enable depth and segmentation mask preview window in example browser/pybullet
2017-11-17 13:33:27 -08:00
PhysicsServerExample.h
Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
2017-05-30 19:54:55 -07:00
PhysicsServerExampleBullet2.cpp
Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
2017-05-30 19:54:55 -07:00
PhysicsServerExampleBullet2.h
Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
2017-05-30 19:54:55 -07:00
PhysicsServerSharedMemory.cpp
allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
2017-06-17 13:29:14 -07:00
PhysicsServerSharedMemory.h
allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
2017-06-17 13:29:14 -07:00
PosixSharedMemory.cpp
re-enable shared memory connection for pybullet Gym envs (with fallback to GUI or DIRECT)
2017-09-13 09:56:39 -07:00
PosixSharedMemory.h
make OSX/Unix version of PosixSharedMemory work
2015-07-14 16:23:01 -07:00
premake4.lua
premake4 add option --enable_static_vr_plugin to statically link the VR sync plugin
2017-10-25 10:00:45 -07:00
RobotControlExample.cpp
remove duplicate definitions of SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE
2016-09-11 08:40:58 +01:00
RobotControlExample.h
add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API
2015-08-24 15:26:29 -07:00
SharedMemoryBlock.h
Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default)
2017-02-22 09:33:30 -08:00
SharedMemoryCommandProcessor.cpp
print better error warning, in case the physics client/server version mismatch.
2017-05-28 17:05:18 -07:00
SharedMemoryCommandProcessor.h
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
2017-05-16 12:19:03 -07:00
SharedMemoryCommands.h
expose COV_ENABLE_Y_AXIS_UP to pybullet
2017-11-04 12:51:13 -07:00
SharedMemoryCommon.h
add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
2015-08-07 00:13:26 -07:00
SharedMemoryInProcessPhysicsC_API.cpp
Quick first prototype/test to integrate pybullet into Unity,
2017-09-20 23:18:18 -07:00
SharedMemoryInProcessPhysicsC_API.h
Quick first prototype/test to integrate pybullet into Unity,
2017-09-20 23:18:18 -07:00
SharedMemoryInterface.h
minor refactoring
2015-07-23 11:51:25 -07:00
SharedMemoryPublic.h
also enable depth and segmentation mask preview window in example browser/pybullet
2017-11-17 13:33:27 -08:00
TinyRendererVisualShapeConverter.cpp
fix potential memory leak when manually loading a texture (pybullet.loadTexture), due to URDF/SDF texture caching (manually loading textures are not cached)
2017-11-09 11:09:07 -08:00
TinyRendererVisualShapeConverter.h
fix TinyRenderer activateShapeTexture
2017-10-06 17:19:14 -07:00
Win32SharedMemory.cpp
fix _WIN32 lacking #include <inttypes.h>
2017-01-06 10:19:19 -08:00
Win32SharedMemory.h
Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code.
2015-07-14 15:30:17 -07:00