bullet3/Extras/InverseDynamics/btMultiBodyTreeCreator.hpp
Erwin Coumans aa4d119f98 add real-time safe Inverse Dynamics library+test+utils
an example for the example browser will follow.
thanks to Thomas Buschmann
2015-11-17 08:27:38 -08:00

51 lines
1.7 KiB
C++

#ifndef BTMULTIBODYTREECREATOR_HPP_
#define BTMULTIBODYTREECREATOR_HPP_
#include <vector>
#include "BulletInverseDynamics/IDConfig.hpp"
#include "MultiBodyTreeCreator.hpp"
#include "BulletDynamics/Featherstone/btMultiBody.h"
namespace btInverseDynamics {
/// MultiBodyTreeCreator implementation for converting
/// a btMultiBody forward dynamics model into a MultiBodyTree inverse dynamics model
class btMultiBodyTreeCreator : public MultiBodyTreeCreator {
public:
/// ctor
btMultiBodyTreeCreator();
/// dtor
~btMultiBodyTreeCreator() {}
/// extract model data from a btMultiBody
/// @param btmb pointer to btMultiBody to convert
/// @param verbose if true, some information is printed
/// @return -1 on error, 0 on success
int createFromBtMultiBody(const btMultiBody *btmb, const bool verbose = false);
/// \copydoc MultiBodyTreeCreator::getNumBodies
int getNumBodies(int *num_bodies) const;
///\copydoc MultiBodyTreeCreator::getBody
int getBody(int body_index, int *parent_index, JointType *joint_type,
vec3 *parent_r_parent_body_ref, mat33 *body_T_parent_ref, vec3 *body_axis_of_motion,
idScalar *mass, vec3 *body_r_body_com, mat33 *body_I_body, int *user_int,
void **user_ptr) const;
private:
// internal struct holding data extracted from btMultiBody
struct LinkData {
int parent_index;
JointType joint_type;
vec3 parent_r_parent_body_ref;
mat33 body_T_parent_ref;
vec3 body_axis_of_motion;
idScalar mass;
vec3 body_r_body_com;
mat33 body_I_body;
};
std::vector<LinkData> m_data;
bool m_initialized;
};
}
#endif // BTMULTIBODYTREECREATOR_HPP_