bullet3/examples/OpenGLWindow/CMakeLists.txt
2016-05-03 21:48:28 -07:00

67 lines
2.0 KiB
CMake

INCLUDE_DIRECTORIES(
..
../../src
)
FILE(GLOB OpenGLWindow_HDRS "*.h" )
FILE(GLOB OpenGLWindowMac_CPP "Mac*.mm")
FILE(GLOB OpenGLWindowWin32_CPP "Win32*.cpp")
FILE(GLOB OpenGLWindowLinux_CPP "X11*.cpp")
FILE(GLOB OpenGLWindowCommon_CPP "*.cpp" )
LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowMac_CPP} )
LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowWin32_CPP} )
LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowLinux_CPP} )
LIST(REMOVE_ITEM OpenGLWindowCommon_CPP X11OpenGLWindow.cpp )
#MESSAGE (${OpenGLWindowCommon_CPP})
IF (WIN32)
SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew/glew.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP})
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
)
ADD_DEFINITIONS(-DGLEW_STATIC)
ENDIF(WIN32)
IF (APPLE)
SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${OpenGLWindowCommon_CPP} )
ENDIF(APPLE)
#no Linux detection?
IF(NOT WIN32 AND NOT APPLE)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/optionalX11
)
ADD_DEFINITIONS(-DGLEW_STATIC)
ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew/glew.c ${OpenGLWindowCommon_CPP} )
ENDIF()
ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS})
if (UNIX AND NOT APPLE)
target_link_libraries(OpenGLWindow )
elseif (APPLE)
target_link_libraries(OpenGLWindow ${COCOA_LIBRARY})
endif ()
if (BUILD_SHARED_LIBS)
target_link_libraries(OpenGLWindow Bullet3Common)
if (WIN32 OR APPLE)
target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
else()
set (CMAKE_THREAD_PREFER_PTHREAD TRUE)
FIND_PACKAGE(Threads)
target_link_libraries(OpenGLWindow dl ${CMAKE_THREAD_LIBS_INIT})
endif()
endif()
#target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})